This is the USP PaintSprayer. It's a compact SMG style weapon designed by Sterben99, modeled and textured by myself. This is a proof of concept showing that I know how to turn a concept of a weapon into something usable in a game. I'll be detailing how to actually make textures like this (and like those found on my other weapon skins) soon-ish.
MAX: The goal from the beginning was to make a weapon that was good enough to make you want to implement it into Warmerise. If you'd like to have this weapon in your game, please message me so that I can see what I need to do to get it working in unity. (If not, no hard feelings :D)
STERBEN99^agree with the blocky part around the hand area, concerning the textures im kinda of an ignorant on this matter but it seems cool to me, about the similarity with the old blastgun i agree and disagree, when in side view a compact look its the main simila... more^agree with the blocky part around the hand area, concerning the textures im kinda of an ignorant on this matter but it seems cool to me, about the similarity with the old blastgun i agree and disagree, when in side view a compact look its the main similar trait but this also happens cause they're both planned in order to simulate a compact, light weight, automatic CQB gun.
chronospectrumThe original design I had in mind was to make it look like matte plastic, which is why it's mostly white. Scratches don't show up well on white objects, so I skipped those this time around. The blockyness of the grip is something Sterben mentioned earlie... moreThe original design I had in mind was to make it look like matte plastic, which is why it's mostly white. Scratches don't show up well on white objects, so I skipped those this time around. The blockyness of the grip is something Sterben mentioned earlier this week, and can be fixed in about 5 minutes, which I might as well do if I'm going to change the textures. Maybe black plastic with some carbon fiber detailing...
I was never sure how willing you would be to put user made weapons into the game, so I took a few shortcuts to save time (like skipping all the animation :D). If it's alright with you, I'd like to send you a version 2 in a couple of days, one with a more detailed texture, better ergonomics, and support for firing and reload animations in unity. less