Warmerise - 2.7.2
https://warmerise.com/pages/RedvsBlue
- Fixed the bug when the HP purchase would still apply after the player is killed
- Fixed the bug when sometimes the damage indicator screen would not disappear
- Added the option to switch between "toggle" and "hold" aim style
- Added the option to enable Cape cloth simulation (disabled by default)
- Now when hiding the chat in Options, it will show the number of unread messages (or it will show messages normally if you reply at least once)
- Removed strict anti-spam settings for guest players
- Removed "R" and "B" team indicators from the capes
- Fixed the bug when switching to TPS view would not hide the scope texture
- Fixed the bug when entering the vehicle while aiming would not hide the scope texture
- Fixed reconnect button not working sometimes (There are still instances when re-connect would not work, but it should happen less often)
- Fixed the bug when dropped weapons would sometimes fall through the floor
- Fixed the bug when dropped weapons would sometimes get stuck in the air
- Fixed the bug when the player ragdolls would sometimes get stuck in the air
- Fixed the bug when the fps counter would sometimes appear even if it was disabled in the settings
- Dropped weapons and ragdolls are now affected by the explosion physics
- Improve performance of the explosion hit detection
- Improve performance of the bullet hit detection
- Changed the inactivity timer to 10 minutes
- Spawn shield is now only disabled when the player moves at least 1 unit, or does anything besides looking around, otherwise, the spawn shield is deactivated after 10 seconds (In Elimination the spawn shield always gives an extra second after becoming active)
- Added restriction for the TrapMines to be placed within the detonable distance from any enemy spawn point
- Fixed the bug when the stats difference would not be tracked correctly for newly registered players in the very first game
- Possibly improved networking performance
- Improved performance while having the menus opened
- Improved the anti-glitch system to work inside the vehicles as well (to prevent players from staying inside the glitched vehicles)
oh btw, while we are talking about update stuff, i have some suit problems (or just things that will make the suit look better, and more stuff on the topic about the default suit). first, the fingers are completely destroyed and deformed. you could use those fingers as claws are something. second, the charater doesn't hold the guns correctly in third person, (also, the jumping and sprinting needs to be the same in both views for realisticness), and its the same holding stance for all the guns. the charater (in my opinon) needs better sprinting and jumping animation (its not a big problem, but it just makes the game weird with bunch of people hopping around everywhere with bad-ish animations). the arms have very bad ragdoll physics (the elbows don't bend that much). the armpits are very blurry and stretched out and jagged. please consider these as bugs that need to be fixed/changed. EDIT: here is the picture that explains the armpit and fingers:
oh sorry for spamming, but please fix the floating thing. if you look closely at my feet, you can notice that I am floating in mid air, like Im standing on that small edge. also, @max, can you make the terrain more... better? I see people on the skygates map on a jagged part like i am on, but very high in the sky, sniping people. becuase they have the gravity gun, they can shoot themselfs up to where no one else can go. and its really annoying I have a picture: