Warmerise - 2.7.5
https://warmerise.com/pages/RedvsBlue
- Added a new interactive Menu with the optional "Quick Join" feature and a free weapon spin wheel (The full game is available under the "Main Menu / Full Game" button)
- Quick Join feature creates a new room with a "Mini" game mode (In the Mini game modes the round duration is always 2 minutes
and in case of Elimination is until the first win, after that, the players are returned to the Menu)
- Added "This Year" and "All Time" stats to the in-game profile
- The in-game Top 100 icons will now appear for this year's Top 100 instead of all time
- Increased resolution of the Main Menu background image
- Added "Invert Mouse" option (Was accidentally removed in one of the previous updates)
- Improved network synchronization and slightly reduced damage delay
- When waiting for the players, the game starts as soon as another player joins the opposite team (Instead of waiting till the
player respawns)
- Improved performance of the player hit particles and the wall hit particles/holes
- Improved performance when firing weapons in fps view
- When creating the Room the regions will be sorted by the ping (After the first refresh)
- Added room caching to speed up the room refresh (Sometimes the room ping may appear as '-', this eventually is replaced with that room's ping after a few refreshes)
- Renamed the "Custom Skins" button to "Weapon Skins"
- Guest players can now purchase Nanocompressors in Armory Spot
- Slightly reduced the game download size of some of the components
- Players are now restricted from entering the vehicle gunner seat if it's blocked by the obstacle
- Fixed bug when players would be able to jump mid-air
- Made weapon rotation sway effect framerate-independent in fps view
- Improved player lighting in Bunker
Update 1
- Changed Quick Play game mode prefix from "Mini" to "Quick"
- Quick Play games will now appear in the room list while they're in the waiting state
- Added a Home Page button to the interactive menu
Update 2
- Fixed bug when joining Quick Play Room without players would convert it to a regular TDM room
- Fixed bug when the Quick Play would use Nuke mode if it was previously enabled in the Room Creation menu
- Made door opening and closing speeds framerate independent
- Fixed bug on T-Pile when the door would close while the player is still near it
- Fixed bug when the 'Quick' game mode prefix would not appear in the mobile version
- Fixed bug when the spawn shield would not disable when throwing grenades or placing mines
Update 3
- Possibly fixed the bug when the Room List would stuck on refreshing
- Updated KDR coefficient to account for the players with lots of deaths and few kills (to prevent teams from being too unbalanced)
Update 4
- Changed Custom Map sorting algorithm to account for the usage frequency instead of just rating
- Improved performance when scrolling through custom maps
- Fixed bug when custom map previews would not load sometimes
- Custom maps can now be selected by clicking anywhere on the card instead of the "Select" button
- Fixed bug when the game would stuck when joining the room with the "Disable TPS" option
Update 5
- Added Quick Play to the regular menu and renamed "Play Now" to "Room List" when opening the game without the interactive menu
- Improved KDR coefficient for team balancing (to account for the players with lots of deaths and very few kills)
- Added loading animation and background image to the loading screen
- Slightly improved performance while having menus opened
- Improved Humvee collision detection accuracy
Update 6
- Possibly reduced the incidence of "connectivity issue" errors
- Possibly fixed rooms sometimes getting stuck on refresh
Update 7
- Slightly changed the Quick Play matching algorithm to increase the chance of getting full room
Update 8
- Changed Quick Play match duration to 1m30s
- Changed Qucik Play minimal player requirement to 2 players
- Possibly reduced incidence of players freezing mid-air (when the connection is good)
- Possibly fixed occasional "connectivity issues" kick at the end of the match
Update 9
- When browsing the rooms (on the desktop version) the ping that is above the limit will appear in red and the join option will not be available
- Reduced the amount of data sent over the network to reduce the lag and freezing (Expect it to improve even more in future updates)
- Improved chat filtering to catch the previously missing swearing words
- Fixed bug when the camera would sometimes clip through the ceiling
- Fixed bug when the player would automatically leave the gunner seat that is blocked but would still appear in it for other players
- Changed default mobile controls layout for a more convenient play on vertical as well as horizontal screen orientations
- Changed the price of regular Capes to 15k and User/Clan Capes to 150k C.a.sh
Badazz said:Didnt happen to me maybe just ur pc or laptop lag At that sceHello Max.
"The full game is available under the "Main Menu / Full Game" button"
Alas, no it isn't. I hope I'm not the first person to have this problem. Nothing works. It just freezes any time I start anything.
Update 1
- Changed Quick Play game mode prefix from "Mini" to "Quick"
- Quick Play games will now appear in the room list while they're in the waiting state
- Added a Home Page button to the interactive menu