Warmerise - 2.7.7
https://warmerise.com/pages/RedvsBlue
- Added the “Global UI Scale” option, which controls the global UI size, including Scoreboard and other menus (It supplements the UI scale slider)
- Re-enabled Vote Kick feature in private Rooms
- Renamed the “Show FPS” option to “FPS Counter”
- Renamed the “Aiming Style” option to “Aim Style”
- Fixed bug when player's kills and deaths would momentarily display random numbers
- Renamed “Preparing weapon animations…” to “Optimizing weapon animations…” and also reduced the amount of memory that step uses to prevent the game from crashing
- Options menu will now open in a separate Window to prevent overlapping with the Scoreboard scrolling
- Fixed bug when the Scope texture would not take the whole area when switching to a full screen
- Made weapon rotation effect amount in FPS view to be dependent on the mouse sensitivity
Update 1
- Fixed the bug when placed TrapMines would remain to the next round in Elimination
@max, can you add something like this? it could make the gameplay look more cool. Also good update
Max said:Warmerise - 2.7.7
https://warmerise.com/pages/RedvsBlue
- Added the “Global UI Scale” option, which controls the global UI size, including Scoreboard and other menus (It supplements the UI scale slider)
- Re-enabled Vote Kick feature in private Rooms
- Renamed the “Show FPS” option to “FPS Counter”
- Renamed the “Aiming Style” option to “Aim Style”
- Fixed bug when player's kills and deaths would momentarily display random numbers
- Renamed “Preparing weapon animations…” to “Optimizing weapon animations…” and also reduced the amount of memory that step uses to prevent the game from crashing
- Options menu will now open in a separate Window to prevent overlapping with the Scoreboard scrolling
- Fixed bug when the Scope texture would not take the whole area when switching to a full screen
- Made weapon rotation effect amount in FPS view to be dependent on the mouse sensitivity
https://www.youtube.com/watch?v=Nyuh4N3AXLE&feature=youtu.be Look at this for example, do you see how the gun barrel points at the wall but doesn't even hit it? its because the bullet comes from where your crosshair is, which the video does show. This eliminates problems like aiming on someone and the bullet hitting a wall, and I know you might say CSGO is a different game or Steam is different and yes I know, I' just using these as examples so you understand better what I mean rather than just saying it and you being unable to visualize it.
Because it is a big problem that bullets sometimes hit objects when you were aiming at someone, this is why I kept suggesting this, so that if you are aiming on someone, you hit them instead of hitting the wall or fence.
Hey, the new Free Spin feature is cool, but it has two glaring issues.
1. It doesn't save between "sessions". I got 2 of my 3 Quick Plays completed, but then I went to my profile and came back to the game and it reset, which is a huge problem because of the second issue...
2. I'm getting put in Quick Play lobbies with no one in them. I've sat in these lobbies for upwards of 10 minutes without anyone getting placed in it.
So while this new Free Spin thing should be nice, it's not actually working. If I only have ~30 minutes to play and want to get my Free Spin for the day, I just can't.
SuperSniperPRO said:I try to make the game better unlike u try make it worse, now u can shut the hell upxLevi said: Hello max , the spawn protection sometimes doesn’t work .
@xLevi how can it be that in each of your comments you are complaining or offending?
Have they ever learned to thank you?
Apparently your parents didn't teach you manners...
xLevi said:SuperSniperPRO said:I try to make the game better unlike u try make it worse, now u can shut the hell upxLevi said: Hello max , the spawn protection sometimes doesn’t work .
@xLevi how can it be that in each of your comments you are complaining or offending?
Have they ever learned to thank you?
Apparently your parents didn't teach you manners...
Update 1
- Fixed the bug when placed TrapMines would remain to the next round in Elimination
Max said:Update 1
- Fixed the bug when placed TrapMines would remain to the next round in Elimination
Game has two new bugs:
- Spawn protections does not work sometims.
- The damage you give to a player in previous round does not reset sometimes, so when that player gets killed in new round game still gives us a kill assist in elimination mode.
Dear Admin , i play since many years , i have to say that now the game has become impossible to play , i dont know if are cheaters or nor.
but i see many player whir high ping like 300 or more and basically they are so fast that i cant even do 3 steps that they kill me immidiatly
Before i was good also with sniper now i cant use it couse they kill alnost in one istant
It become impossible to play
Dear @Admin,
I can't believe it but #WARMERISE anyone who created this game, what is happening in your game? like really? Cos this game has been invaded by a lot of hackers and cheaters this days and players cannot play properly bcos of this. You guys need some action regarding about this report cos its just plain stupid and dissappointing. Every hackers has all time headshotting players without a fight, it sucks! if you cant do something about this, someday you're gonna lose a lot players bcos of this.
azula022 said:Dear @Admin,
I can't believe it but #WARMERISE anyone who created this game, what is happening in your game? like really? Cos this game has been invaded by a lot of hackers and cheaters this days and players cannot play properly bcos of this. You guys need some action regarding about this report cos its just plain stupid and dissappointing. Every hackers has all time headshotting players without a fight, it sucks! if you cant do something about this, someday you're gonna lose a lot players bcos of this.
False accusations.