@Max, this game is very over run by things like endlessly holding up a shield, camping in a corner with a shield or pulling it up every 2 seconds. And on the additional side of things, can't you do SOMETHING? Make it a 2 sec cooldown per grenade/m67/toma throw or 2 sec cooldown between placing mines? Because seriously it's so absurd that just spamming the v key is becoming everything in this game and it's honestly pathetic... I've suggested for it to be nerfed or removed for so long and you don't listen, and how about the issue of placing a mine on someone's head and running? I've suggested that so long ago to which you said you'll think about it, so??? Where's the answer??? (And there's absolutely no point in pulling up the shield when you still take full damage despite having it pulled up, another issue that you have been neglecting for far too long)... I know half of the community is against removing additionals but it's for 1 simple reason and that is that they only have one thing in their head "farm for czsh, farm for czsh, farm for czsh" additionals give farmers cheap a** kills, so they are heavily in favour of that. Anyway the point I'm trying to make is can't you just disable additionals in elimination or something (if you make it a choice, 99% of the players won't check it because then they don't get cheap kills). Also can you please rework energy usage? it's kinda stupid how you run out of energy from even trying to go to where the fight is then having to fight while being unable to jump or anything else. So can you please at least make energy go down slower? Or bring back grav ammo?
Max said: The spawn shield is deactivated as soon as the player does anything except walk, there is a message at the bottom right corner, above HP, that says when the spawn shield is deactivated.
Sir, sometimes people spawn WITHOUT the shield, so before we can even do anything to disable the "shield" we can get spawnkilled...
Honestly, just put a cooldown on the shield(so if you put it down once you need to wait 5 sec before you can pull it back up), reduce movement speed more while shield is pulled up and make it use energy. As for additionals, honestly reducing it to 1 is ok, without the option to restock.
Max said: The Shield will use energy while drawn, and will automatically revert to primary when the energy is low (something like 4, it can't be 0, because the energy refills to 1 pretty fast, so players will just instantly switch to the Shield), it will also give BlastGrenade an additional use - temporarily blocking players from using the Shield. Regarding the additionals, I might consider making so the players start with just one additional in Elimination, making them less "spamable" and adding an option in ArmorySpot to refill the additionals (of course it will be exploit-proof, for example players will not be able to refill TrapMine if they have one placed at that moment).
I dont see the point of reducing additionals. if someone is "spamming" nades, just smap them back no? happnes a lot in doors but its still fun.
kronoschmp said:Max said: The Shield will use energy while drawn, and will automatically revert to primary when the energy is low (something like 4, it can't be 0, because the energy refills to 1 pretty fast, so players will just instantly switch to the Shield), it will also give BlastGrenade an additional use - temporarily blocking players from using the Shield. Regarding the additionals, I might consider making so the players start with just one additional in Elimination, making them less "spamable" and adding an option in ArmorySpot to refill the additionals (of course it will be exploit-proof, for example players will not be able to refill TrapMine if they have one placed at that moment).
I dont see the point of reducing additionals. if someone is "spamming" nades, just smap them back no? happnes a lot in doors but its still fun.
The additionals change is for the Elimination game mode, not TDM.
Spacetrooper said: Max can you add some buff to the shield? Now the shield will be very weak due to the normal hit delay and now it will use energy? Make a buff to it please. Also for blast grenade, can you make the players go slower? It feels too weak. Also for a buff, can you make buyable ones? Like what I have suggested in the past: plasma buff and blast buff. The shield will be too weak if it will drain energy. And please make the stamina go down slower. With the shield using up energy, you could probably only use it for 10 seconds. Maybe you can add some “cracking state” where the shield takes too much damage (but the bullets should deflect and/or get absorbed into the shield and blast a wave that deals damage depending on how close the enemy is) and then it is automatically put away, “recharges”, then you can use it again after 10 seconds.
Spacetrooper said: This may be off topic, but can you also add an option for “damage stack”? It’s annoying when you are trying to blow up a car and you see “7 damage to Humvee” spam in the HP corner. I want a option where it just stacks the damage and tells you directly what damage you have dealt.
Ok this is good.
Spacetrooper said:
Well my experience of the shield sucks. I pull it out and I die. I pull it out again before someone shoots and someone just jumps over me (doesn’t matter if it’s by gravity gun or not), I turn around, and die. There needs to at least be deflecting bullets feature, since that makes since for a shield I guess. Also when I throw the blast grenade the enemy still sprints and jumps (might be because it barely hits them, but still it seems useless). That’s just my take on those two