Warmerise - 2.4.7
- Added a new player suit 'Sky Trooper' (Can be purchased in the ArmoryMenu)
- Standing too close to the obstacles now prevents firing (Melee weapons and Gravity gun are not affected by the obstacles)
- Added a slight movement effect in 1st person view when moving
- Changed 3rd person view position to be slightly more centered
- Fixed vehicle collision damage bug
- Renamed 'XP' to 'Price' in the ArmoryMenu
- Fixed bug when weapons sometimes disappear in 1st person view
- Added scroll view to Custom map description to accomodate larger text
- Added ability to disable weapons when creating a private server (This option appears after entering the password)
- Slightly reduced networking lag by reducing the amount of data sent over network
- Improved performance
Update 1
- Spectators can now see HP of the players they spectating
- Improved chat spam and swearing filter
Max said:The player avatar is considered as an obstacle as well? I'm not sure if this was planned, but if an enemy come too close to you, it puts the weapon in air.
- Standing too close to the obstacles now prevents firing (Melee weapons and Gravity gun are not affected by the obstacles)
DeathBringer908 said:Max said:The player avatar is considered as an obstacle as well? I'm not sure if this was planned, but if an enemy come too close to you, it puts the weapon in air.
- Standing too close to the obstacles now prevents firing (Melee weapons and Gravity gun are not affected by the obstacles)
Yes, players are counted as obstacles aswell
Max said:DeathBringer908 said:Max said:The player avatar is considered as an obstacle as well? I'm not sure if this was planned, but if an enemy come too close to you, it puts the weapon in air.
- Standing too close to the obstacles now prevents firing (Melee weapons and Gravity gun are not affected by the obstacles)
Yes, players are counted as obstacles aswell
so we see humans, but indepth we are walls? makes sense xD, tho dont understand where that blood comes from lol
blablabladidek said:Max said:DeathBringer908 said:Max said:The player avatar is considered as an obstacle as well? I'm not sure if this was planned, but if an enemy come too close to you, it puts the weapon in air.
- Standing too close to the obstacles now prevents firing (Melee weapons and Gravity gun are not affected by the obstacles)
Yes, players are counted as obstacles aswell
so we see humans, but indepth we are walls? makes sense xD, tho dont understand where that blood comes from lol
Lol.
Update 1
- Spectators can now see HP of the players they spectating
- Improved chat spam and swearing filter
LetsPlay said: Excellent all Max. How are you? A few days ago I left you an issue about caps. I want to buy the Clan or the profile picture and they do not work, they will not let me. Can it be solved? that you keep well.
You mean you can't purchase the Clan Cape or User Cape? As far as I can see you do not have enough cash to purchase them, so clicking Purchase button would do nothing.
Wappayagdo2904A said:chronospectrum said: Suggestion: add commas to the weapons prices to prevent little confusions like this :)Add dots you mean. Commas are for decimals
In america we use commas for large numbers and periods for decimals. For example 1,000,000.257. Using the opposite (commas for decimal points) would still solve the problem, so I don't really have a preference.
In america we use commas for large numbers and periods for decimals. For example 1,000,000.257. Using the opposite (commas for decimal points) would still solve the problem, so I don't really have a preference.
Changed my mind. Using the opposite of the numbering system of each player's preference, would drop the costs massively. Who wouldn't get a cape for only 235 points?