@Hayato You can still improve the map. If you are new to Unity, many things may feel confusing and even simple things can feel like it's a lot of effort.
Some of the requirements in the post are relatively easy to follow, the part with Light Maps and Light Probes is a bit more advanced. The game will soon start checking those requirements automatically, so at least you will be notified right away. But the goal is to promote better custom map creation and to set the standard for future custom maps.
What I think custom map makers should focus more on is lighting, making sure the brightness is correct and the colors and light angle look natural, and picking textures with colors that combine well together.
Hayato said:@Max I was doing version 4 that would change everything, now is when you deleted it, all the thoughts and creativity left to continue creating maps
If you can bake the Light Maps and make the colors less bright, then the map can be restored. You can message me when it's done then you will be able to publish the update.
The Tutorial PDF in the export package should have steps on how to bake the Light Maps, you can even try adding Light Probes (it also explained in Tutorial PDF how to do it).
You can use free 3D models from Unity's Asset Store, below are some examples:
https://assetstore.unity.com/packages/3d/props/industrial/industrial-models-171071
https://assetstore.unity.com/packages/3d/props/exterior/rocks-free-pack-98219
https://assetstore.unity.com/packages/3d/environments/dungeons/low-poly-dungeon-lite-fantasy-modular-kit-224313
Hayato said:Where can I get a bone texture to put on the walls, floors, etc.
Just search "Free Seamless Textures" on Google (or add custom keywords) then click Images. The Seamless part is important so the texture is "repeatable".
Hayato said:@Max Can the map have background music?
I would advise against adding background music, instead, I would suggest adding subtle background noise, like wind, but don't make it very loud.
Hayato said:Max said:Let's see if I want the map with only these cubes and I add lights, do you accept it that way?Hayato said:@Max Can the map have background music?
I would advise against adding background music, instead, I would suggest adding subtle background noise, like wind, but don't make it very loud.
If it'll look very close to how it looks now, then most likely not.
In my opinion, none of the map makers' first maps is amazing, due to experience issues.
Here is my first map ever made.
A suggestion to solve primitive shape requirement:
Try to install probuilder for better shaping.
You are not playing Minecraft to build up cubes, and the scaling is painful with default unity.
Search probuilder at package manager and then simply install.
https://youtu.be/a8JOk8nuK0k Probuilder tutorial
It is good to create a layout of your map, and save a lot of time compared to building cubes.
And the suitable texture is important too.
For example, l used red vs blue style texture in my Cyberizon.
Still not unique enough. Still simple cubes.
For a sky, you would need a 6 Sided skybox - e.g.:
- https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-free-10-sky-skybox-set-146014
- https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-series-free-103633