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Warmerise | Red vs Blue
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Member Info

  • Member Type: Regular Member
  • Profile Views: 1,890 views
  • Friends: 9 friends
  • Last Update: September 27, 2018
  • Joined: February 23, 2018

Lester

Now that we no longer have to contend with the Out of Memory error (Thanks Max) I've got to come to grips with the fact that when the pings are in large disparity my timing techniques aren't going to hit anyone. I guess I'm not done figuring out new strategies. ;-)
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  • Friends(9)
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  • Forum Posts(2)
User Stats
Rank1965
XP 107063
Kills 14575
Deaths 7774
KDR 1.87
Highest Killstreak 19
RankNot ranked yet
XP 0
Kills 0
Deaths 0
KDR 0
Highest Killstreak 0
Free Items Kills XP
VehicleCollision 2816 13440
L115A3 2257 15270
UMP 40 1954 10645
JetShipRockets 185 820
ExplodedVehicle 138 4760
HummerTurret 100 515
PlasmaGrenade 67 320
USP 60 320
Knife 41 130
Ball 19 250
STG-12 15 80
VehicleCollision 0 0
L115A3 0 0
UMP 40 0 0
JetShipRockets 0 0
ExplodedVehicle 0 0
HummerTurret 0 0
PlasmaGrenade 0 0
USP 0 0
Knife 0 0
Ball 0 0
STG-12 0 0
Purchased Items Kills XP
LSMG3 3835 20205
Tomahawk 1444 6735
Revolver 1296 7130
TrapMine 341 1665
BrassKnuckles 14 45
GravityGun 1 5
LSMG3 0 0
Tomahawk 0 0
Revolver 0 0
TrapMine 0 0
BrassKnuckles 0 0
GravityGun 0 0

Personal Information

  • Gender Male
  • Birthday August 4, 1964

Personal Details

  • About Me Zaphod's j­ust this g­uy, you kn­ow?
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  • Profile Ph­otos 2 photos

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  • April 27, 2018 10:37 AM PDT
    in the topic Outpost in the forum Custom Maps
    I like where you are going with the map. My only bug/concern is that in rendering time, I get great fps views throughout UNLESS my field of view includes the main engine thrust glare. Then it slows to a crawl. It doesn't seem to have the same problem with the other supporting jet streams, just the central larger one. Keep up the good work. Lester
  • April 21, 2018 7:55 AM PDT
    in the topic i keep getting an error in the forum Bugs & Suggestions
    Here's the error I just got using the web console report function on the latest Firefox Version 59.0.2 (64bit) on my Mac: WebGL Memory - Total: 256MB, Used: 243MB, Free: 12MB (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) f8dd84cc-a73d-da4f-9ef0-c705d95d7f5f:8776:6 Loading server preview image (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) f8dd84cc-a73d-da4f-9ef0-c705d95d7f5f:8776:6 Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 268435456, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which adjusts the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 Is this the same that you're getting? I get this all the time as well. It reports as an uncaught execption which causes the crash. Hopefully this information will help in addressing the issue, programatically. Just trying to help, Lester
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