• Sign In
  • Sign Up
Warmerise
  • Home
  • Play Now
  • Top 100
  • Clans
  • Polls
  • Videos
  • Forum
Advertisement
Advertisement

Member Info

  • Member Type: Regular Member
  • Profile Views: 4,544 views
  • Friends: 107 friends
  • Last Update: November 14, 2020
  • Joined: January 14, 2017

BlueDragonFire

Cat puns freak meowt.
Seriously, I'm not kitten.
  • Stats
  • Updates
  • Info
  • Friends(106)
  • Albums(5)
  • Forum Posts(105)
    • Groups (1)
    • Videos (9)
    More +
User Stats
Rank 3065
XP 34040
Kills 4392
Deaths 5157
KDR 0.85
Highest Killstreak 13
Free Items Kills XP
UMP 40 3571 18665
L115A3 416 2525
PlasmaGrenade 168 835
USP 61 295
ExplodedVehicle 60 2100
HummerTurret 3 15
JetShipRockets 2 10
Ball 0 0
STG-12 0 0
VehicleCollision 0 0
Knife 0 0
Purchased Items Kills XP
Revolver 89 480
M67 0 0
Loading Loading ...
Nothing has been posted here yet - be the first!

Personal Information

  • Gender Male
  • Birthday November 23, 1968
  • Max
  • mattyspectrum Its ice cream season
  • Profezzional
  • chronospectrum My favorite holiday is tomorrow :) It got cancelled last year, but hopefully we have some good stories this time
  • DeathBringer908
Previous
Next
  • MyMakes 2 photos

  • Just Findi­ngs 1 photo

  • Wall Photo­s 10 photos

  • Wall frien­d Photos 1 photo

  • Profile Ph­otos 3 photos

Previous
Next
  • September 12, 2019 9:38 AM PDT
    in the topic MURDER Scout Cookies Revisited in the forum General
    It was suggested {by Matty} that I put Capt. Joseph in a skirt again. Soooo... >>The image should come up at it's normal size {2043 x 3850} if you open it in another tab so you can read the text.    
  • January 9, 2019 2:13 PM PST
    in the topic Killer Bunnies in the forum Bugs & Suggestions
    Neapolitan said: I want a basket that releases rattlesnakes that grapple you when triggered ...   Nice imagination! Hey, I'd vote for it. LOL  
  • January 4, 2019 9:54 AM PST
    in the topic Killer Bunnies in the forum Bugs & Suggestions
    I think the game needs killer bunnies. A bunny that randomly attacks players.   Yes, that would be good.     Okay, so I got bored. Sue me.
  • November 23, 2018 9:19 AM PST
    in the topic Rope Gun in the forum Bugs & Suggestions
    I came up with this idea last night - as well as a few scenarios for its use. It would be a Secondary "weapon". Basically you would fire it at a target {for example: the side of a mountain or tall building, or the underside of a bridge} and the line would stick and you would use it to climb up or drop down. To release your hold on the line you'd press "Fire" again while the Rope Gun is active. There would be a maximum of 5 shots {or maybe 10, I suppose} per round - though rechargeable via the 'store'.Lines would remain until the end of that Round and anyone could use them by jumping up within reach of line {automatically grabbing line}. Jumping in a direction would release hold in this case {when the line user isn't the one who put the line up}.Below are a few scenarios I thought of for its use:Scenario 1:Climbing the side of a building, at the top of the rope the Player would automatically 'jump' above it a bit. If the Player attached the rop to the very top of the building this 'jump' would allow the Player to get onto the roof.Climbing cliffs/mountains. This method would be faster than jumping/climbing normally.Scenario 2:Swinging from one side to another {such as from one rock to another in TPile or over water like in TheRoad - using a bridge}. Player would target the middle of a higher spot {bridge in TheRoad} and press "Fire". After the line sticks Player could jump and would swing. Player would then release his/her hold by pressing "Fire" at the right moment - might take practice to get it right.Scenario 3:Getting up high for shooting. Player could choose a spot up high {on side of building/mountain - somewhere that's not normally accessible by regular means}, set his/her line then go up it {similar to climbing a ladder while the line is being held}. When Player reaches the spot he/she could switch to Primary weapon {Player would still be holding onto line at this point} and fire at target(s). To release from hold on line Player would switch back to Rope Gun and hit "Fire" {though if he/she is high up Player might want to move back down the line first}.Scenario 4 {just for fun}:Say you have 2 Players on same team in jeep, one in passenger seat, and you happen to pass an enemy Player. Player in passenger seat can "Fire" a line, which would attach to enemy, then drag the enemy behind the jeep {dragged Player would lose a few Hit Points with each bounce}. Pressing "Fire" again would release the line. Might be particularly interesting if jeep was going fast around a curve and enemy player was swinging wide as line is released.Scenario 5:Player is flying jet. Teammate(s) {1-3} need a lift to other side of map. Jet flies low enough for line(s) to reach and Player(s) fire line(s) to underside of jet then are lifted up and taken to desired area. Also, switching to Primary weapon would allow dangling Player(s) to shoot enemies while being flown around.***Word Of Caution***: If jet is destroyed while Player(s) dangle from line(s) this could cause Player(s) to lose Hit Points or be killed {adding to the attacker's kills}. What I figure is if dangling Player(s) is/are within 3 body-lengths of jet it would be death. Further down would remove Hit Points. Also, if jet is flying too low over objects {building/mountain/etc}, any Player dangling from jet would be injured as they were bashed.Scenario 6:Hanging from the ceiling of a building, killing enemies as they enter.Anyway, that's my thoughts on how it would work. I'm sure there are other ways to use the Rope Gun, whether useful or just for fun.   This post was edited by BlueDragonFire at November 23, 2018 9:19 AM PST
  • August 6, 2018 2:40 PM PDT
    in the topic Monitor Screens in the forum Bugs & Suggestions
    Just had another brilliant idea for the custom maps - okay, so in my mind it's brilliant .   A simple camera system which could be set up then linked to "screens" to show a specific game area. Maybe a maximum of 3 "cameras" per side and linked to whatever is used as an in-game "screen" - a simple plane in a 3d frame, for instance. And the screens could be located in different areas, according to what the map creator wants for his/her map.   Heck, I don't know how much of a problem it would be but maybe even a "camera" system which has each player with a head mounted "camera" and the other players on his/her team can access that feed using 'Ctrl' + '1'-'0' keys {or whatever key combo}. As a HUD pop-up or something.   I like the first idea better and it would probably be easier to implement, but either one would be cool.   Example: >Images from game shots via Google.<   This post was edited by BlueDragonFire at August 6, 2018 2:40 PM PDT
Previous
Next
  • |[MURDER INC]|
    28 members
    Killing is our business, and business is GOOD!!!! Murder inc. does not accept clan applications, but we are constantly looking for new players to join us. If our members like you, then you will receive a clan invitation. If you have not received one, please do not ask to join.
Previous
Next
  • 1:00
    Bruce Lee Using Lightsaber Nunchucks
    By BlueDragonFire
    176 views
  • 2:21
    the Monkees - Theme Song edited to Full Length (1966)
    By BlueDragonFire
    269 views
  • 1:03
    World's Biggest Fart - The Hippo
    By BlueDragonFire
    375 views
  • 2:44
    WARMERISE DISCOVERING CUSTOM MAPS DragonComplex ~Pinocchio Gaming
    By BlueDragonFire
    378 views
  • 0:07:02
    10 People who will Survive in Zombie Apocalypse
    By BlueDragonFire
    694 views
  • 1:09
    **** Drugs Commercial!!
    By BlueDragonFire
    692 views
  • 5:40
    Lego Technic Rotary Machine Gun (MOC - 4K)
    By BlueDragonFire
    758 views
  • 3:25
    300 US Marines vs 60000 Romans Ultimate Epic Battle Simulator
    By BlueDragonFire
    691 views
Previous
Next
Copyright ©2021  -  Privacy  -  Terms of Service  -  Contact  -  Mobile Site  -  Warmerise On Your Site
Share