December 6, 2022 9:46 PM PST
Ahh, that explains a lot! And I thought I'm going mental...
haha @DeadArt I'm with you; I have a similar setup with the double-wall of probes which works in editor but not in-game. I even tried putting some probes beneath ground level in some areas. I'll keep at it to see how it can work within the custom algorithm: performance and optimisation is key after all.I did find this resource literally yesterday, not sure how deep into this stuff you are but there is some helpful reading here.You're right about the invisible walls, its a bit of a pain otherwise.