September 16, 2018 1:39 PM PDT
Since my suggestion number 3 was heard and implemented, which i very much appreciate i want to leave another suggestion to Max
explanation;
when we are playing if we are a little further away from the shots being fired and are not the target, we basically don't hear anything, its just a blank sound, so my suggestion is this, each time a player shots his weapon in addition of us earing the sonic boom when the bullets passes next to us (i also wanted to suggest maybe make this radius about 50% longer) or hits an object near us, we'd hear this crackiling sounds in the distance of shots feing fired
https://www.youtube.com/watch?v=GCvLiDkjQTc
here are some sounds of weapons in fortnite that i want you not only to pay attention to the detail on movement (like listening the player scope) but the way distance makes sound vary, idk if its possible but maybe use this sounds on our weapons i guess, not 100% but some stuff i think
https://www.youtube.com/watch?v=tEULaIx6-8A sniper
https://www.youtube.com/watch?v=nhHlSa48d10 smg's
something that i think warmerise is lacking and that a lot of FPS also fail is to give attention to sound design, and in a FPS (like in almost all games only in different situations) we need adrenaline, i want to feel the "danger", adding this shots would make the game way more immersive
what do you think? let me know about your opinions
This post was edited by VeiN at September 16, 2018 1:39 PM PDT