Update 2
- Added camera drop effect when running in 3rd person
- Slightly increase weapon drop when running in 1rst person
- Increased bullet speed by 15%
- GravityGun, FlameThrower and WarriorBow now have their own "bullet" speed values
- Added gravity drop to a warrior bow (around 1 degree each second)
- Fixed issue when sometimes chat messages would stuck half transparent
JpArmia245 said:@Max i think that you changed the UMP 40 firing sound it seems for me :v
The new UMP40 firing sound is different but it's very similar to a previous one
Max said:Update 2
- Added camera drop effect when running in 3rd person
- Slightly increase weapon drop when running in 1rst person
- Increased bullet speed by 15%
- GravityGun, FlameThrower and WarriorBow now have their own "bullet" speed values.
- Added gravity drop to a warrior bow (around 1 degree each second)
- Fixed issue when sometimes chat messages would stuck half transparent
Hey Max!
The WarriorBow was my favorite weapon in the game and I used it quite often. But the WarriorBow is completely broken and non-competative now. I feel that the draw time in between shots and the near non-existant zoom was enough to balance the power it had as a standalone weapon. However, with the drop and severely decreased arrow speed, it is now extremely underpowered even as a secondary. It is nearly impossible to aim without luck involved at any distance beyond CQB (where its time between shots already limits it).
However, I do feel that the WarriorBow was fairly overpowered as a secondary, but not because of its mechanics. I feel that a more suitable nerf would have been to significantly decrease the ammo that is provided at spawn -- perhaps 10-15 arrows -- while also increasing the amount of time between shots by increasing the draw time.
I would love to see a WarriorBow that is once again competative and practical in use. Rather than one that requires so much luck in hitting a moving target. In principle as a bow these two nerfs make sense, but in game terms it makes for imbalance and an experience that is not enjoyable.
Thanks,
Third
Increadible update!
Many positive things. Base and area 56 improvements are great. However, I have one observation about camera drop in 3 person. The most efficient way to run (and is well known) in Warmerise is performing fast movement with shift (pressing a fraction of second and release). With this effect each time you perform this method you will have a headache because camera is moving around many times (each time you release shift the camera will return to the original position and when pressing dropping). In my particular case, I am knifer and is impossible to face enemies with this effect.
Continue with awesome changes!
Klvo
So, to be clear, did FlameThrower,GravityGun and WarriorBow got nerfed or something? Because I really want to buy one of them, and I am not sure if the got nerfed or not (You find really hard a bow or a flamethrower on the ground to test it) and I didnt understand Max's post. So did they got nerfed or not? Thank you, pls dont hate me.
Max just loves to nerf everything doesn't he? TBH the game totally sucks now. It's a dried-up husk of what it once was. I've been trying to keep a positive attitude and focus on the good things (the friends I've made) but it's like Max keep punching me in the gut with each update.
Running in 3rd person is extemely difficult now. Most people do not simply hold the shift button down to run. They tap it rapidly and in it's current form is next to impossible unless you want a headache. I personally play mostly in 3rd person and as of this new update find it next to impossible to do with the camera drop.
The new walk, run, and walking while crouching sound effects should be adjusted to match the action the player is doing. In it's current form they all sound the same. Crouch walking should be much quieter as it is meant to be a stealthier way of moving. Walking should probably be left the way it is now and running could be left alone to or maybe tweaked a little.
I am not a fan of the update to the gravity gun but doubt it will get changed back however, I think the number of shots should be raised back to it's original number which was 35 if I am not mistaken. Those of us that mainly play The Road rely on the GG to get around as it is a fairly large map.
So I was about to release a new update with fixes based on feedback, but apparently FireFox just released a new update where WebPlayer (NPAPI) was removed completely.
So tomorrow I will be porting Warmerise to WebGL, which is really exciting because it is supported by all major browsers, so players wouldn't have to install different browser or plugin to play the game.
Unfortunately WebGL is still a new technology so performance is a bit lower compared to Unity Web Player, but it's improving with each update
Max said:So I was about to release a new update with fixes based on feedback, but apparently FireFox just released a new update where WebPlayer (NPAPI) was removed completely.
So tomorrow I will be porting Warmerise to WebGL, which is really exciting because it is supported by all major browsers, so players wouldn't have to install different browser or plugin to play the game.
Unfortunately WebGL is still a new technology so performance is a bit lower compared to Unity Web Player, but it's improving with each update
@Max Ho Yeah!
Max said:So basically You're going to port it back to the lagfest we had to deal with earlier this yearSo I was about to release a new update with fixes based on feedback, but apparently FireFox just released a new update where WebPlayer (NPAPI) was removed completely.
So tomorrow I will be porting Warmerise to WebGL, which is really exciting because it is supported by all major browsers, so players wouldn't have to install different browser or plugin to play the game.
Unfortunately WebGL is still a new technology so performance is a bit lower compared to Unity Web Player, but it's improving with each update