Forums » Custom Maps

Precipice - A Spleef implementation for Warmerise

    • 27 posts
    March 1, 2025 4:59 AM PST

    @chrono for the sake of what you believe in, dont ignore this, i will just show an example screenshot i just took on the page of another brower game.

    most bad computers dont load modern and new maps in warmerise because of similar issue, the same goes for new browser games.

    • 98 posts
    March 1, 2025 5:28 AM PST

    Rush Team is as old as Warmerise and is graphic-wise equal.

    I mean... it's clearly your rig (PC) that's the issue here. Go with the times and upgrade it. I don't see why the majority of users - who have no issues at all - should suffer because of your outdated hardware. My laptop is from 2017 - no issues whatsoever.

    • 4 posts
    March 1, 2025 6:03 AM PST

    The map loads much more slowly than it did the last time. I'm not sure if it's my fault, but the first version loaded in thirty seconds, when the new one takes a minute or so. I guess there are too many destructible walls for it to load, so perhaps you could change it to use a different block texture to show that the stone brick wall is still breakable while the others are unbreakable...

     

    • 27 posts
    March 1, 2025 7:44 AM PST

    but isnt it possible for chrono to just change the map into a bit lower quality or something? or to use models that are supported for bad computers or stuff like that, with this everyone can play the map which functions the same as the first version, but it would run for everyone. (idk correct me if im wrong)

    • 27 posts
    March 1, 2025 7:48 AM PST

    helloaszzz said:

    The map loads much more slowly than it did the last time. I'm not sure if it's my fault, but the first version loaded in thirty seconds, when the new one takes a minute or so. I guess there are too many destructible walls for it to load, so perhaps you could change it to use a different block texture to show that the stone brick wall is still breakable while the others are unbreakable...

     

    ah then i guess it just makes more sense now, because people say it takes long time but the map loads for them and as you just said about the destructable objects, chrono said he increased the number of these objects, so i guess thats the reason now. but i guess for weaker computers like mine it doesnt load since it cant handle it, or maybe it would take from like 30 minutes to 1 hour to load. lol

    • 136 posts
    March 1, 2025 8:06 AM PST
    Then don’t play on the map and stop complaining lol
    • 27 posts
    March 1, 2025 9:00 AM PST

    pokemonster said: Then don’t play on the map and stop complaining lol
    what if thats the only map active

    • 136 posts
    March 1, 2025 9:13 AM PST
    Then play another game or do something productive this isn’t rocket science bro
    • 27 posts
    March 1, 2025 10:29 AM PST

    pokemonster said: Then play another game or do something productive this isn’t rocket science bro
    other games cant run

    • 136 posts
    March 1, 2025 12:01 PM PST
    ok if NO other games run on ur computer then u REALLY need to upgrade, start a go fund me or work some extra hours if u can’t afford
    • 136 posts
    March 1, 2025 3:34 PM PST
    I was also thinking I’m gonna try this map on melee, ik it’s really not meant to be played on that mode at all but the pillars give it that melee map feel
    • 532 posts
    March 1, 2025 9:12 PM PST
    helloaszzz said:

    The map loads much more slowly than it did the last time. I'm not sure if it's my fault, but the first version loaded in thirty seconds, when the new one takes a minute or so. I guess there are too many destructible walls for it to load

     

    Its the number of objects in the scene. When I make something destructible, it needs to have more meshes. I'll probably have to rework my materials system to make cracked stone blocks a texture change rather than a new mesh.
    Zentorno said:

    @chrono for the sake of what you believe in, dont ignore this

    This isn't a webgl2 issue. If it was, you wouldn't be able to load any maps at all, and the game probably wouldn't even start for you. I see your concerns, I'm not ignoring them, and optimizing the map is something that I've already said I will be doing. However, I cannot guarantee my map works on every computer, especially one that doesn't support a 12 year old rendering technology. You can check again with future map updates, but keep in mind that your computer isn't getting any younger, and this problem is just going to become more common in the future.
    This post was edited by chronospectrum at March 2, 2025 2:24 AM PST
    • 27 posts
    March 2, 2025 4:42 AM PST

    i see

    • 54 posts
    March 2, 2025 11:17 AM PST
    I Just want updates
    • 532 posts
    March 2, 2025 1:24 PM PST
    https://youtu.be/0d6yBHDvKUw