Hi all. I have few questions about making map.
1. Are these things supported: transparent water, rigidbody, sun flare?
2. Why when I add an audio source with 17-second MP3 audio weighing 257 KB, the map takes 1542 KB? This same map without audio source takes 39 KB.
3. Question to Max: Can I add in-game weapons eg. G36 or RailRifle to the warehouse on my new map?
Thanks in advance
I didnt found rigidbody in available elemnts in tutorial. About transparent water -you can use one of the Transparent LegacyShaders (more information can be found in pdf tutorial).
I have one question too about map making. Are normal maps working? Because in tutorial showed Exemples with normal maps, but my try with that doesn't work when i test it in game.
I know, but it was not the effect I wanted. It reminds me more of glass than water. https://vvcap.com/9NQIJisLj https://vvcap.com/gOPxsqID3
I want add water to the map and in the editor is transparent. But when I exported map, water have blue color. https://vvcap.com/kopdUZexD https://vvcap.com/dzzGErcZc Anyway, I think that this tutorial is out of date, because there is nothing about WaterFX support which has been added in version 2.4.5 (the same about RenderTexture).
What exactly does not work for you?
@chronospectrum
-if you want to add weapons to your maps, you can do this by downloading the zip file for the weapon you want from the custom weapon skins page. The zip file in there includes the weapon model (a .obj file) and the weapon texture (a .png or jpg file, I can't remember which one). Drag the model into unity, create a new material, then use the texture as the material albedo just like you would do with any other texture. Apply that material to the weapon in the scene and then move it wherever you need it in your map.
I have asked third question wrong. My point is that if I add weapons from this game to my map, whether this map won't be deleted. I can also add these weapons https://assetstore.unity.com/packages/3d/props/guns/modern-weapons-pack-14233 or leave empty shelves in the warehouse (in white building on the middle of the map).
@prayer I want add these weapons only for decorate the shelves in the warehouse on my map, not so that players can take and use them.
Prayer said:I thought he wanted to add these weapons in workable mode, which provides players, who dont have them to use for free on his map
Oh. Yeah that's not possible.
i3slkiller said:@chronospectrum
-if you want to add weapons to your maps, you can do this by downloading the zip file for the weapon you want from the custom weapon skins page. The zip file in there includes the weapon model (a .obj file) and the weapon texture (a .png or jpg file, I can't remember which one). Drag the model into unity, create a new material, then use the texture as the material albedo just like you would do with any other texture. Apply that material to the weapon in the scene and then move it wherever you need it in your map.
I have asked third question wrong. My point is that if I add weapons from this game to my map, whether this map won't be deleted. I can also add these weapons https://assetstore.unity.com/packages/3d/props/guns/modern-weapons-pack-14233 or leave empty shelves in the warehouse (in white building on the middle of the map).
@prayer I want add these weapons only for decorate the shelves in the warehouse on my map, not so that players can take and use them.
Yes, that is allowed. You can use almost anything from the asset store.
I have problem with exporting map. In editor this map looks good.
But after exporting map this map looks strange and discourages players from playing on this map (it happens on the maps with a lot of things).
How to fix it?
If you have time, do you can answer the questions in the first post?
@i3slkiller This is a bug which will be fixed in the next update.
@Max Thanks for reply. I have another question. In next update these things will be supported?:
transparent water, rigidbody, sun flare
and this issue fixed (or whether it has been fixed)?
2. Why when I add an audio source with 17-second MP3 audio weighing 257 KB, the map takes 1542 KB? This same map without audio source takes 39 KB.
i3slkiller said:@Max Thanks for reply. I have another question. In next update these things will be supported?:
transparent water, rigidbody, sun flare
and this issue fixed (or whether it has been fixed)?
2. Why when I add an audio source with 17-second MP3 audio weighing 257 KB, the map takes 1542 KB? This same map without audio source takes 39 KB.
Transparent water is unlikely to be supported, or atleast not until the performance in WebGL get better. Same for sun flare.
As for Rigidbodies, it would require additional networking sync, which will increase bandwidth (more bandwidth means more hosting cost).
And lastly, the audio is exported in wav format, while Unity uses its own compression format. There's no access to that format so I can't use it when exporting.
Bug descripted 4 posts above still has not been fully fixed. When I fix some houses, the next ones break. It happens in random places.
Before fix houses:
https://vvcap.com/1wEyZqWvM - red's parking
https://vvcap.com/xW9vTig2d - houses to fix (from red's parking go right, straight and right)
After fix houses:
https://vvcap.com/DuWeZuaEa - red's parking
https://vvcap.com/wo6PvuQhy - fixed houses
It happens fixed in Warmerise beta 2.5.6
Did you read this tutorial? https://warmerise.com/Warmerise/Public/CustomMapsTutorial.pdf
Armory spot and many other elements are in WMCustomMaps/Prefabs/_AllPoints which you should put on the map (if you imported WMCustomMaps.unitypackage into Unity)