• Sign In
  • Sign Up
Warmerise
  • Home
  • Play Now
  • Top 100
  • Clans
  • Polls
  • Videos
  • Forum
Advertisement
Advertisement

Member Info

  • Member Type: Regular Member
  • Profile Views: 941 views
  • Friends: 83 friends
  • Last Update: March 19
  • Joined: February 8, 2019

oldman

  • Stats
  • Updates
  • Info
  • Friends(82)
  • Albums(1)
  • Forum Posts(1)
User Stats
Rank 529
XP 245343
Kills 34346
Deaths 19061
KDR 1.8
Highest Killstreak 33
Free Items Kills XP
L115A3 8477 48490
VehicleCollision 1746 7860
UMP 40 929 5130
STG-12 590 2970
PlasmaGrenade 585 2795
HummerTurret 420 2175
ExplodedVehicle 115 3710
USP 93 460
Knife 69 125
Ball 0 0
JetShipRockets 0 0
Purchased Items Kills XP
RailRifle 13712 77100
CPW 4693 25220
Katana 1536 6400
M67 904 4400
GravityGun 25 110
Loading Loading ...
Nothing has been posted here yet - be the first!

Personal Information

  • Gender Male

Personal Details

  • About Me I am old. ­
  • bra123
  • STERBEN99
  • berserker
  • SuperHesp
  • AlfreviD
Previous
Next
  • Profile Ph­otos 1 photo

Previous
Next
  • May 26, 2020 2:08 PM PDT
    in the topic WEAPON LOAN in the forum Bugs & Suggestions
    I agree, beggars kinda ruin the game, but I think this idea could work. It would be a nice way to give newly joined folks some time to experience a weap or other gear before buying it. One way would be to give no XP to the user of the weapon, and just "assist" XP to the person who loaned it. That way there is no big incentive to use a loaned weapon for more than just practice. Another way could be anonymous loans. E.g. we loan our weapons to a "pool" and they get distributed via lottery. That way there isn't any person-to-person begging. Yet another way would be that we loan our equipment to a pool and folks can "rent" it for, maybe 5% of the buy cost. They keep it for some time period, then, when it's returned we get some share of the rent. Farming could def be a problem, but if the rewards are kept low, it's unlikely folks would farm. A 1-hour free trial per day (or week) is also a good idea, it could be combined with any of the above. Even just a more detailed summary of the equipment would help, especially for newbies. For instance, afaik suits are just cosmetic, so are capes except they protect from falling damage? Would be good to know these high-expense items are mostly just for show. Would also be helpful to know that the flamethrower has very short range, that the shotgun damage is per-pellet, not per trigger-pull, etc. But I basically just guess at this stuff or hope to learn it by playing, would be nice to have it spelled out somewhere. 
Previous
Next
Copyright ©2021  -  Privacy  -  Terms of Service  -  Contact  -  Mobile Site  -  Warmerise On Your Site
Share