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Warmerise | Red vs Blue
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Member Info

  • Member Type: Regular Member
  • Profile Views: 1,939 views
  • Friends: 90 friends
  • Last Update: December 14, 2024
  • Joined: February 8, 2019

oldman

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  • Friends(89)
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  • Forum Posts(1)
User Stats
Rank827
XP 268536
Kills 37782
Deaths 22194
KDR 1.7
Highest Killstreak 33
RankNot ranked yet
XP 0
Kills 0
Deaths 0
KDR 0
Highest Killstreak 0
Free Items Kills XP
L115A3 8478 48495
VehicleCollision 1814 8185
UMP 40 930 5135
STG-12 593 2990
PlasmaGrenade 585 2795
HummerTurret 424 2195
ExplodedVehicle 123 3990
USP 93 460
Knife 82 125
JetShipRockets 0 0
Ball 0 0
L115A3 0 0
VehicleCollision 0 0
UMP 40 0 0
STG-12 0 0
PlasmaGrenade 0 0
HummerTurret 0 0
ExplodedVehicle 0 0
USP 0 0
Knife 0 0
JetShipRockets 0 0
Ball 0 0
Purchased Items Kills XP
RailRifle 15114 84920
CPW 4782 25655
Katana 1926 7905
M67 1254 6060
Blast Shotgun 1084 5305
GravityGun 30 140
RailRifle 0 0
CPW 0 0
Katana 0 0
M67 0 0
Blast Shotgun 0 0
GravityGun 0 0

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  • Gender Male

Personal Details

  • About Me I am old. ­
  • bra123
  • STERBEN99
  • berserker
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  • May 26, 2020 2:08 PM PDT
    in the topic WEAPON LOAN in the forum Bugs & Suggestions
    I agree, beggars kinda ruin the game, but I think this idea could work. It would be a nice way to give newly joined folks some time to experience a weap or other gear before buying it. One way would be to give no XP to the user of the weapon, and just "assist" XP to the person who loaned it. That way there is no big incentive to use a loaned weapon for more than just practice. Another way could be anonymous loans. E.g. we loan our weapons to a "pool" and they get distributed via lottery. That way there isn't any person-to-person begging. Yet another way would be that we loan our equipment to a pool and folks can "rent" it for, maybe 5% of the buy cost. They keep it for some time period, then, when it's returned we get some share of the rent. Farming could def be a problem, but if the rewards are kept low, it's unlikely folks would farm. A 1-hour free trial per day (or week) is also a good idea, it could be combined with any of the above. Even just a more detailed summary of the equipment would help, especially for newbies. For instance, afaik suits are just cosmetic, so are capes except they protect from falling damage? Would be good to know these high-expense items are mostly just for show. Would also be helpful to know that the flamethrower has very short range, that the shotgun damage is per-pellet, not per trigger-pull, etc. But I basically just guess at this stuff or hope to learn it by playing, would be nice to have it spelled out somewhere. 
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