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Member Info

  • Member Type: Regular Member
  • Profile Views: 1,471 views
  • Friends: 93 friends
  • Last Update: December 13, 2021
  • Joined: February 8, 2019

oldman

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User Stats
Rank 673
XP 267454
Kills 37618
Deaths 21963
KDR 1.71
Highest Killstreak 33
Free Items Kills XP
L115A3 8478 48495
VehicleCollision 1806 8145
UMP 40 930 5135
STG-12 593 2990
PlasmaGrenade 585 2795
HummerTurret 423 2190
ExplodedVehicle 122 3955
USP 93 460
Knife 82 125
Ball 0 0
JetShipRockets 0 0
Purchased Items Kills XP
RailRifle 14997 84270
CPW 4782 25655
Katana 1897 7780
M67 1247 6025
Blast Shotgun 1084 5305
GravityGun 30 140
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  • About Me I am old. ­
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  • May 26, 2020 2:08 PM PDT
    in the topic WEAPON LOAN in the forum Bugs & Suggestions
    I agree, beggars kinda ruin the game, but I think this idea could work. It would be a nice way to give newly joined folks some time to experience a weap or other gear before buying it. One way would be to give no XP to the user of the weapon, and just "assist" XP to the person who loaned it. That way there is no big incentive to use a loaned weapon for more than just practice. Another way could be anonymous loans. E.g. we loan our weapons to a "pool" and they get distributed via lottery. That way there isn't any person-to-person begging. Yet another way would be that we loan our equipment to a pool and folks can "rent" it for, maybe 5% of the buy cost. They keep it for some time period, then, when it's returned we get some share of the rent. Farming could def be a problem, but if the rewards are kept low, it's unlikely folks would farm. A 1-hour free trial per day (or week) is also a good idea, it could be combined with any of the above. Even just a more detailed summary of the equipment would help, especially for newbies. For instance, afaik suits are just cosmetic, so are capes except they protect from falling damage? Would be good to know these high-expense items are mostly just for show. Would also be helpful to know that the flamethrower has very short range, that the shotgun damage is per-pellet, not per trigger-pull, etc. But I basically just guess at this stuff or hope to learn it by playing, would be nice to have it spelled out somewhere. 
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