Forums » Custom Maps

    • 107 posts
    August 9, 2020 11:54 PM PDT

    well I made six maps, but in the end, I decided to just publish one map 

    that's why does it look like 

     

    well I don't think someone will play hide and seek in my map

    but I hope :D

     

    the best quality in the map is " THE FASTEST ", don't set any quality which is higher than " FAST ", or the map will be a dark house lol

    And u can hide in some opening barrel in the map  :O

     

    Status: Pending map (0_o emmmmmm )

     

     


    This post was edited by MRNOOB at August 10, 2020 4:50 AM PDT
    • 107 posts
    August 9, 2020 11:54 PM PDT

    bla bla bla , if find any bugs , pls tell me OUO

    • 1182 posts
    August 10, 2020 1:22 AM PDT
    Is this Granny's house lmao
    • 107 posts
    August 10, 2020 1:36 AM PDT

    maybe :)

     11/8/2020

    Update a thing @a@

    1. make a new way to go to opponent's base

     

    btw, Granny probably is behind u ╰(*°▽°*)╯

    ( Should I add a Granny photo in the map 
    This post was edited by MRNOOB at August 11, 2020 2:19 AM PDT

    • 1182 posts
    August 15, 2020 4:21 AM PDT
    Good lel
    • 1 posts
    August 15, 2020 5:33 PM PDT

    looks kind of good 

    • Moderator
    • 998 posts
    August 16, 2020 3:48 PM PDT

    Cool map, but I suggest reducing the number of spot/point lights.

    Unity has a limit on how many lights can shine at once, so as you move in the game it causes flickering.

    I recommend one spot/point light per corridor and for the rest of the illumination add a Directional light and reduce its intensity, to keep dark atmosphere while keeping it illuminated.

    Also remove the skybox in Render settings or replace it with a night themed skybox (would fit better the map, especially when looking through the window).


    This post was edited by Admin at August 16, 2020 3:51 PM PDT
    • 107 posts
    August 16, 2020 4:07 PM PDT

    I just start making map last week actually, not rlly know how to make a map perfectly and use those tools flexibility, especially is the light problem, it is very annoying for me So thx ur suggestion :) , I will try to add those thing into my map ( I actually is a new map maker lol)

     

    17/8/2020

    update

    make a secret place , fix the light problem ( thx max :) 

    and move the naz! leader meme to the secret place

     

    18/8/2020

    add a piano music in secret place ( not full version cause the file is too big )ಠ_ಠ 

    the piece called : prelude in G minor by Rachmaninoff ( finally spell his name correct lol )

    and it probably is the last update in this year bc i can't play recently ಥ_ಥ

    btw , keep close to the piano so that u can hear that  :-D

    ( if still can't hear....just set it be louder )


    This post was edited by MRNOOB at August 17, 2020 8:52 PM PDT
    • Moderator
    • 998 posts
    August 18, 2020 9:32 AM PDT

    Just tried the new update and here are some suggestions:

    - Disable shadows in the directional light, since they look unnatural in the indoor maps.

    - Reduce intensity of directional light, right now it looks like daylight (Try setting it 0.1, or just see until the lighting looks somewhat similar to a previous version).

    The previous lighting looked good, but due to limitation of Unity, all lights couldn't shine at the same time. So the goal is to use as fewer lights as possible while trying to keep the same atmosphere.

    Edit: Also you might want to tweak ambient color in the Render settings (to fix dark walls).


    This post was edited by Admin at August 18, 2020 9:35 AM PDT
    • 107 posts
    August 18, 2020 5:09 PM PDT
    ( GOOGLE TRANSLATE)
    • 107 posts
    August 18, 2020 7:15 PM PDT

    but whatever i will try to follow ur suggestions if possible for me the nub map maker ;D

    oh thx , idk there is a thing that can change shadow's colour , oh yeah thx u very muchhhhhhh ヾ(≧▽≦*)o


    This post was edited by MRNOOB at August 18, 2020 7:20 PM PDT
  • August 21, 2020 12:30 AM PDT

    Nice :)))