Pakistan786 said:oh i see multi-thread on webgl is hard and this feature got issue. as stated by developers.
Yes, this feature is currently under development.
P.S. Please refrain from creating more than 1 post in a row (2 at most if needed and use edit to add additional info) as it's considered spamming.
Max, I was wondering if you could also make the Gravity Gun a larger version, kind of like the knife, Like let's say from the regular knife and brass knuckles and katana. could you also do the same thing for Gravity Gun by making it more powerful in a bigger version that can jump much higher and further? like katana is more effective than brass knuckles and knife? it should be each a little higher power level Gravity Gun. 1.regular level of power. 2.medium level power. 3.top level power. and these Gravity Guns should have different prices just like the melee weapons have different prices when there upgraded from knife to katana. So it should be the exact same way for the Gravity Gun. Can you do that please?
Max said:Dedicated Video Memory is only 512mb, which is quite low.
With 4GB of Dedicated Video Memory and 16GB RAM I'm getting around 40fps - 60fps with 12 players, depending on the map.
As I mentioned above, WebGL does not utilize all available resources, hence the lower frame rate. It will improve once support for multi threading is added.
Hi Max,
I haven't noticed a change in the update. I still maintain 90-145 FPS on the usual maps. I have noticed that players are not getting kicked over 500 ping, did you change it? But there are also far fewer players with 600+ pings.
Processor Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 2208 Mhz, 6 Core(s), 12 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
Nvidia GeForce GTX 1060 Approx. Total Memory: 14180 MB Display Memory: 6052 MB
Hi Max!
Would it be possible to have the UI in the lower right be scalable independent from the rest of the UI? Right now its too small for my display but if I increase the UI size, all the UI fills up the screen. I'm looking to play with a small minimap and kill feed, but larger health/energy bars.
Thanks!
Puppy
Max said:Update 2
- Added radar direction guides
- Updated radar background design
- Added counter near radar, showing how many players are alive in each team
Max i found 2 issues: 1 : a user send message his/her msg is freeze or stuck on game i mean it doesn't disappear, and if i open chat bar it comes with overwriting see: VVCap Image VVCap Image
and 2: i got kicked 2 times, i was having high ping but it kicked me as suspecious hacking...
but users in server said i was kicked due to high ping.. but i saw suspecious hacking written.. was that a glitch or what.?
Update 3
- Fixed bug when the round in Elimination mode would not end
- Fixed bug when some chat messages would not disappear
- Fixed bug in Ball mode when XP from scoring a goal would not count (whilst having enough players)
@Pakistan786 The hacking message is probably a bug, will check it as soon as possible.
xConor said: @Max, I have an interesting suggestion for you, as you can see, there are cartridges on the STG-12, but they are useless, this is just a decoration, how about making it so that when the last 8 cartridges are left in the STG-12, then the character take the ones on STG-12 and load the weapon?
yes that would look good, but there would be alot of work needed to do that