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Warmerise - 2.3.4

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    • Moderator
    • 998 posts
    March 4, 2017 10:17 PM PST

    Warmerise - 2.3.4

    - Fixed GravityGun infinite ammo bug
    - Added new jumping sound
    - Added Left handed mode (Located in Options)
    - Added ability to rate purchased skins
    - Slightly changed color of default crosshair
    - Added new props to Area56, SecretLab and Base
    - When browsing weapon skins, clicking on username will open a new window with all skins by that users (Window can be dragged around)
    - Now purchased skins are ordered by purchase date (First being the latest purchased)
    - Purchasing new skin will no longer refresh the whole list
    - Added Knife into list when creating a new skin (It is now located in the secondary weapon list)
    - Fixed fast firing glitch when rapidly switchign between 1rst and 3rd person view
    - Fixed bug when mines would randomly explode near dead bodies
    - Fixed bug when sometimes background music and nuke siren wouldn't play
    - Improved game performance

    Update 1

    - Fixed GravityGun infinite ammo when reaching 0/0
    - Fixed bug when switching weapon wouldn't stop reloading process
    - Fixed bug when picking ammo would update ammo counter to incorrect value
    - Fixed bug when Final screen would only show default profile pictures
    - Increased kick time to 10 minutes (NOTE: This change will only affect servers that were created after this update)

    Update 2

    - Added camera drop effect when running in 3rd person
    - Slightly increase weapon drop when running in 1rst person
    - Increased bullet speed by 15%
    - GravityGun, FlameThrower and WarriorBow now have their own "bullet" speed values
    - Added gravity drop to a warrior bow (around 1 degree each second)
    - Fixed issue when sometimes chat messages would stuck half transparent


    This post was edited by Admin at March 6, 2017 1:17 PM PST
    • 141 posts
    March 4, 2017 10:23 PM PST
    Yes.. 2 times in a row... I am the first one to comment.
    Nice update Max...
    • 6 posts
    March 4, 2017 10:31 PM PST

    Max spent a bit with putting the boxes in secretlab, the ladder was fine but it was something exaggerated.

    • Moderator
    • 998 posts
    March 4, 2017 10:51 PM PST

    XzTwoFacesXz said:

    Max spent a bit with putting the boxes in secretlab, the ladder was fine but it was something exaggerated.

    Just uploaded a new version of the map, a bit less boxes now

    • 48 posts
    March 4, 2017 11:00 PM PST

    Awesome Update Max...
    Now Its Looks really Cool.
    after fixing the Gravity Gun infinite ammo bug now no longer will use it i think xD :P

    • 6 posts
    March 4, 2017 11:08 PM PST

    Thanks Max for fixing the map! great.
    I will miss the gravity gun bug xD

  • Hax
    • 28 posts
    March 4, 2017 11:11 PM PST

    I play Base 95% of the time and I love the tree update. My only suggestion would be to add a few more trees on Blue's side to balance out what Red has as well as a few trees in the center of the map.  

     

    BUG REPORT

    Also, somehow a bug with the WarriorBow has been introduced in this last update. When you draw and fire the first arrow, then quickly draw a second, it will draw it but then revert back to the undrawn position (graphical only) but it still remains drawn. A similar bug also occurs with the WarriorBow when having it fully drawn and being hit by the enemy, it will revert back to the undrawn positioin (graphical only). This makes it a bit confusing to use as visually the bow is undrawn.


    This post was edited by Hax at March 5, 2017 12:01 AM PST
  • March 4, 2017 11:30 PM PST
    Nice Update Max :D
  • Hax
    • 28 posts
    March 5, 2017 12:00 AM PST

     

    BUG REPORT 

    Additional bug with GravityGun was added. Once you use the last round so that it is 0/0 but click to charge the gun again, then continue doing it, you will have unlimited ammo. After you do this a couple times at 0/0 the weapon can be switched to another and you can have permanent ammo for GravityGun whenever you decide to switch back.


    This post was edited by Hax at March 5, 2017 12:01 AM PST
    • 281 posts
    March 5, 2017 1:29 AM PST
    Why fixed the gravity glitch :c
  • March 5, 2017 2:25 AM PST

    @Max So now can you fix the hammer bug ? Like when driving around and you want to hit someone in high or low speed you hear the damage sound but nothing happens to him and if he wents dead you get no assist.

  • March 5, 2017 5:02 AM PST

    So can we set a skin for a knifes?

     

    I didnt try the new update yet!

  • March 5, 2017 5:03 AM PST

    But I dont see any new maps And you said there will be new map in 2.3.4 Update!! 

  • March 5, 2017 5:16 AM PST

    PrinceRazor said:

    But I dont see any new maps And you said there will be new map in 2.3.4 Update!! 

    Its a lie lol.Never trust any updates,only from Max.

    • 48 posts
    March 5, 2017 5:45 AM PST

    JpArmia245 said:

    PrinceRazor said:

    But I dont see any new maps And you said there will be new map in 2.3.4 Update!! 

    Its a lie lol.Never trust any updates,only from Max.

     

    u guys are mistaken he is too busy...

    so he just added something new stuff to 3 maps (SecretLab,Area56,Base)


    This post was edited by Bendito at March 5, 2017 5:46 AM PST
  • March 5, 2017 6:25 AM PST

    Max said:

    Warmerise - 2.3.4

    - Fixed GravityGun infinite ammo bug
    - Added new jumping sound
    - Added Left handed mode (Located in Options)
    - Added ability to rate purchased skins
    - Slightly changed color of default crosshair
    - Added new props to Area56, SecretLab and Base
    - When browsing weapon skins, clicking on username will open a new window with all skins by that users (Window can be dragged around)
    - Now purchased skins are ordered by purchase date (First being the latest purchased)
    - Purchasing new skin will no longer refresh the whole list
    - Added Knife into list when creating a new skin (It is now located in the secondary weapon list)
    - Fixed fast firing glitch when rapidly switchign between 1rst and 3rd person view
    - Fixed bug when mines would randomly explode near dead bodies
    - Fixed bug when sometimes background music and nuke siren wouldn't play
    - Improved game performance

    What about adding a note in -New firing sound for UMP 40 ?

    And ye fix this

    From this

    - Fixed fast firing glitch when rapidly switchign between 1rst and 3rd person view

    To

    - Fixed fast firing glitch when rapidly switching between 1st and 3rd person view


    This post was edited by Deleted Member at March 5, 2017 12:39 PM PST
    • 1 posts
    March 5, 2017 6:44 AM PST

    I liked old area56 better, it's now 10times harder to take control of the main room (like it wasn't already hard enough to do it before) and favors gravity guns and campers.

    • 260 posts
    March 5, 2017 7:16 AM PST

    Great update, the jumping sound is really differnt now

    Also want to mention about the left handed it will be getting use to it if players use it.


    This post was edited by mattyspectrum at March 5, 2017 7:22 AM PST
    • 18 posts
    March 5, 2017 7:16 AM PST
    Why is the lag
    • 82 posts
    March 5, 2017 7:24 AM PST

    For some reason,a lot of people lag and they movie weird.Their ping is like 90-160

  • March 5, 2017 8:33 AM PST

    Hey Dont forget the wall lag! 

    • 260 posts
    March 5, 2017 9:56 AM PST

    There seems to be some kind of a bug

     

    • 82 posts
    March 5, 2017 12:36 PM PST

    I like how you brought back the music in the menu, and the old jump sound, old recoil of plasma.

    Decent update.

    • Moderator
    • 998 posts
    March 5, 2017 1:36 PM PST

    Update 1

    - Fixed GravityGun infinite ammo when reaching 0/0
    - Fixed bug when switching weapon wouldn't stop reloading process
    - Fixed bug when picking ammo would update ammo counter to incorrect value
    - Fixed bug when Final screen would only show default profile pictures
    - Increased kick time to 10 minutes (NOTE: This change will only affect servers that were created after this update)

  • March 6, 2017 12:23 AM PST

    @Max i think that you changed the UMP 40 firing sound it seems for me :v