Warmerise - 2.5.2
- Added an option to return previously purchased weapon skins (The cash is not subtracted from the seller. Return rate is 40% for skins with the price of 1000 cash or less, 10% for skins above 1000 and under 4000 and 8% for skins above 4000)
- Added "Jet Pass" upgrade to Armory Spot (Now players can only fly Jets after purchasing the Jet pass, it lasts until the player leaves the server or is killed by exploded Jet)
- Updated Armory Spot icons
- Increased JetShip HP to 1000
Update 1
- Improved anti-hacking protection
- Fixed bug when it would take 101 damage to kill the player instead of 100
- Reduced recoil for G36 and LSMG3 by 4%
- Reduced recoil for Carbine by 2%
Update 2
- Fixed bug when there was no sound when other players would climb the ladder
- Now "Kick User" button only appears 1 minute after joining the server (to prevent new players from starting kick vote right after joining)
- Added new region "Europe East"
- Optimized netcode to reduce lag and improve performance
chronospectrum said: - Increased JetShip HP to 1000 If your goal was to reduce the Jet spam, why did you double it's health?
Jet spam wasn't about how much HP it had, it was more about how accessible it was. In the past as soon as it spawns, someone hops in.
But now the players first have to get a coin, then purchase a Jet pass and finally get to the nearest Jet safely.
On top of that if the player explodes with the Jet, the Jet pass gets revoked so they have to repeat the same steps again.
small suggestion: why not teleport the player immedeatly into it
Max said:Right, making it less accessible with the jet pass makes total sense, and its a good step in the right direction. Increasing the HP is going to make it a lot harder to destroy the jet once someone does get a coin though.chronospectrum said: - Increased JetShip HP to 1000 If your goal was to reduce the Jet spam, why did you double it's health?Jet spam wasn't about how much HP it had, it was more about how accessible it was. In the past as soon as it spawns, someone hops in.
But now the players first have to get a coin, then purchase a Jet pass and finally get to the nearest Jet safely.
On top of that if the player explodes with the Jet, the Jet pass gets revoked so they have to repeat the same steps again.
One thing for sure, 500 HP was too little for the amount of work needed to be done to obtain the JetPass. But also can't deny that 1000 HP may be a bit too much, but it's too early to say now, need to give it some time to collect the feedback.
Overall having to get a Jet pass will ensure that there is no Jets flying constantly and if there is Jet, it would unite the team to destroy it as fast as possible so the player doesn't have the time to escape before it explodes, thus revoking the Jet pass.
Max said:Again, the Jet Pass is a good idea that I like (skin retuning is also neat, forgot to mention that). It's just the increased HP that I disagree with. Regardless, that's my feedback. Well see if I'm in the minority or not hahaOne thing for sure, 500 HP was too little for the amount of work needed to be done to obtain the JetPass. But also can't deny that 1000 HP may be a bit too much, but it's too early to say now, need to give it some time to collect the feedback.
Overall having to get a Jet pass will ensure that there is no Jets flying constantly and if there is Jet, it would unite the team to destroy it as fast as possible so the player doesn't have the time to escape before it explodes, thus revoking the Jet pass.
STERBEN99 said:could you increase the ammo in stock of the lsmg3? the way its designed its built for long distance fire exchange, and lots of shots are missed
That's why the recoil for LSMG3 has been reduced, so it's easier to hit long distance targets.
Also I might consider making it's scope fullcreen (similar to Sniper rifles) instead of having just a small circle.
Max said:STERBEN99 said:could you increase the ammo in stock of the lsmg3? the way its designed its built for long distance fire exchange, and lots of shots are missed
That's why the recoil for LSMG3 has been reduced, so it's easier to hit long distance targets.
Also I might consider making it's scope fullcreen (similar to Sniper rifles) instead of having just a small circle.
thanks for the clarification
on a side note, regarding your last comment, I'd advice against - even tho its a weapon thats mainly used for long long (actually medium) combat it doesn't pack enough heat to limitate the view of the player of his surroundings and therefore disbaling him for noticing approaching enemies.
but hey, your game ¯\_(ツ)_/¯
Max said:STERBEN99 said:could you increase the ammo in stock of the lsmg3? the way its designed its built for long distance fire exchange, and lots of shots are missed
That's why the recoil for LSMG3 has been reduced, so it's easier to hit long distance targets.
Also I might consider making it's scope fullcreen (similar to Sniper rifles) instead of having just a small circle.
YESSS
Making the scope fullscreen would definitly help a lot. And speaking of scopes, have you ever thought of letting us customize our guns? For instance, when I get the 'Vector X' and the 'Blast Gun' I'd like to add a scope to it. In general it would be nice to have scopes with better range on the sniper rifles, and being able to customize it would definitly make it a lot better. Just a thought.
YESSS
Making the scope fullscreen would definitly help a lot. And speaking of scopes, have you ever thought of letting us customize our guns? For instance, when I get the 'Vector X' and the 'Blast Gun' I'd like to add a scope to it. In general it would be nice to have scopes with better range on the sniper rifles, and being able to customize it would definitly make it a lot better. Just a thought.
If you disable iron sights, or use TPV you will get fullscreen
regarding you too (or one idk)
customization would just starting to complicate stuff. we ain't that type of ultra customizable game in which your decision affect the gun
want to hit far with an AR? get a G36, want smth more stady? get a Carbine, easy and simple game design, player friednly