I have mentioned this a few times and no one wants to acknowledge.
If I play a sniper map and I have ping <100, people with ping >250 always get me. In other games I've played, having a higher ping was a disadvantage, but here it seems to be an advantage.
I see the guy and shoot him right in the head, then dodge before he fires, but his computer apparently reports that he was supposed to have moved, and, even one or two seconds after I've dodged around a physical corner, I die from a head shot. Me having 63 ping, the other guy with 270.
I sense that the programmers want to find some kind of balance with this, but I, for one, always look for servers close to me, ideally <100 ping, or if not, <200 ping. Others don't care and they seem to get this constant advantage that their computer says they were in a different place than what I could see, and that they actually hit me, even though I was out of the way.
Was this an actual decision to compromise with the fact that we play with people from other countries?
I tend to get mad at the other players - connecting to European servers from the Phillippines, for example - but it would actually be the developers who made this possible, wouldn't it?
Is there any trick I can use to change this?
Badazz
Badazz said:look for sever close to you is all I can sayI have mentioned this a few times and no one wants to acknowledge.
If I play a sniper map and I have ping <100, people with ping >250 always get me. In other games I've played, having a higher ping was a disadvantage, but here it seems to be an advantage.
I see the guy and shoot him right in the head, then dodge before he fires, but his computer apparently reports that he was supposed to have moved, and, even one or two seconds after I've dodged around a physical corner, I die from a head shot. Me having 63 ping, the other guy with 270.I sense that the programmers want to find some kind of balance with this, but I, for one, always look for servers close to me, ideally <100 ping, or if not, <200 ping. Others don't care and they seem to get this constant advantage that their computer says they were in a different place than what I could see, and that they actually hit me, even though I was out of the way.
Was this an actual decision to compromise with the fact that we play with people from other countries?
I tend to get mad at the other players - connecting to European servers from the Phillippines, for example - but it would actually be the developers who made this possible, wouldn't it?
Is there any trick I can use to change this?
Badazz
THEREALMRBATTLE said:Badazz said:look for sever close to you is all I can sayI have mentioned this a few times and no one wants to acknowledge.
If I play a sniper map and I have ping <100, people with ping >250 always get me. In other games I've played, having a higher ping was a disadvantage, but here it seems to be an advantage.
I see the guy and shoot him right in the head, then dodge before he fires, but his computer apparently reports that he was supposed to have moved, and, even one or two seconds after I've dodged around a physical corner, I die from a head shot. Me having 63 ping, the other guy with 270.I sense that the programmers want to find some kind of balance with this, but I, for one, always look for servers close to me, ideally <100 ping, or if not, <200 ping. Others don't care and they seem to get this constant advantage that their computer says they were in a different place than what I could see, and that they actually hit me, even though I was out of the way.
Was this an actual decision to compromise with the fact that we play with people from other countries?
I tend to get mad at the other players - connecting to European servers from the Phillippines, for example - but it would actually be the developers who made this possible, wouldn't it?
Is there any trick I can use to change this?
Badazz
Cenz said:Getting killed after 3 seconds when you've already headshot that player is pretty annoying.
Literally every sniper map is full of players with 300 ping who nail headshot after headshot and beat everyone.
I was just on a sniper map with 60 ping. Dude with 200 ping headshot me over and over and his bullet hit me BEFORE his head appeared. Every single time.
I believe Warmerise is set up so that, if that guy's computer believes he headshot me, the server accepts it, even if I'm closer to the server.
It is systematic.
Definitely not an intended behavior I'll tell you that much. The component of the game that's at fault is called netcode which is always tricky to do right, the issue is especially obvious in popular MMOFPS/RPG games. Currently it's simply unoptimized so unless Max felt like taking the time to improve it there's nothing we can do.
A bandaid solution would be allowing server owners to specify the maximum acceptable ping.
its because of how dead the game is. we got all kind of lags because the servers suitable for your region isnt even a few, but a tiny number of them... you have no choice but to end up playing random servers with random regions since there isnt enough options to choose which server that is created in your suitable region. same goes for everyone else.. the whole reply is completely based off my personal opinions
fshiteup said:...unless Max felt like taking the time to improve it there's nothing we can do.
A bandaid solution would be allowing server owners to specify the maximum acceptable ping.
That solution would be fantastic. I'd have a server running constantly <100 ping only! What a dream that would be!