Forums » Custom Maps

SKIPPY WAR 2023 Removal Notice

    • Moderator
    • 998 posts
    February 14, 2023 1:34 PM PST

    The map has been removed due to not meeting the minimal requirements:

    https://warmerise.com/forums/topic/2991/requirements-read-before-publishing

    • Moderator
    • 998 posts
    February 14, 2023 1:41 PM PST

    The linked post has all the requirements listed, the map cannot have just primitive shapes, and also it needs to have baked Lightmaps (and optionally, Light Probes).

    • 58 posts
    February 14, 2023 1:45 PM PST

    Bro, im gona remake 1 havin

    • 58 posts
    February 14, 2023 2:18 PM PST

    having more stuff and shapes.....but all credits gona be to Hayato

    • 58 posts
    February 14, 2023 3:05 PM PST

    I'm sorry Hayato  :(((

    Happened to me with my first map also :(((

    I REALLY loved ur map and Snow War as well :(((

    • Moderator
    • 998 posts
    February 14, 2023 3:17 PM PST

    @Hayato You can still improve the map. If you are new to Unity, many things may feel confusing and even simple things can feel like it's a lot of effort. 

    Some of the requirements in the post are relatively easy to follow, the part with Light Maps and Light Probes is a bit more advanced. The game will soon start checking those requirements automatically, so at least you will be notified right away. But the goal is to promote better custom map creation and to set the standard for future custom maps.

    What I think custom map makers should focus more on is lighting, making sure the brightness is correct and the colors and light angle look natural, and picking textures with colors that combine well together.

    • Moderator
    • 998 posts
    February 14, 2023 3:28 PM PST

    Hayato said:

    @Max I was doing version 4 that would change everything, now is when you deleted it, all the thoughts and creativity left to continue creating maps

    If you can bake the Light Maps and make the colors less bright, then the map can be restored. You can message me when it's done then you will be able to publish the update.

    The Tutorial PDF in the export package should have steps on how to bake the Light Maps, you can even try adding Light Probes (it also explained in Tutorial PDF how to do it).

    • Moderator
    • 998 posts
    February 14, 2023 4:03 PM PST

    Hayato said:

    So can I leave the cubes on the map and add other things?

    Try replacing them with custom models, maybe some pillars. Just make sure there is enough cover to prevent spawn killing.

    • Moderator
    • 998 posts
    February 14, 2023 4:15 PM PST

    You can use free 3D models from Unity's Asset Store, below are some examples:

    https://assetstore.unity.com/packages/3d/props/industrial/industrial-models-171071

    https://assetstore.unity.com/packages/3d/props/exterior/rocks-free-pack-98219

    https://assetstore.unity.com/packages/3d/environments/dungeons/low-poly-dungeon-lite-fantasy-modular-kit-224313

    • Moderator
    • 998 posts
    February 14, 2023 4:42 PM PST

    Hayato said:

    Where can I get a bone texture to put on the walls, floors, etc.

    Just search "Free Seamless Textures" on Google (or add custom keywords) then click Images. The Seamless part is important so the texture is "repeatable".


    This post was edited by Admin at February 14, 2023 4:42 PM PST
    • 28 posts
    February 14, 2023 4:46 PM PST

     

    Qué grande máximo, eres el mejor que humilde eres :,)

    • Moderator
    • 998 posts
    February 14, 2023 5:53 PM PST

    Hayato said:

    @Max Can the map have background music?

    I would advise against adding background music, instead, I would suggest adding subtle background noise, like wind, but don't make it very loud.

    • Moderator
    • 998 posts
    February 14, 2023 6:01 PM PST

    Hayato said:

    Max said:

    Hayato said:

    @Max Can the map have background music?

    I would advise against adding background music, instead, I would suggest adding subtle background noise, like wind, but don't make it very loud.

     Let's see if I want the map with only these cubes and I add lights, do you accept it that way?

    If it'll look very close to how it looks now, then most likely not.

    • Moderator
    • 998 posts
    February 14, 2023 6:04 PM PST

    Also, bake Light Maps and Light Probes then it may be accepted

    • 58 posts
    February 14, 2023 6:35 PM PST

    Cool, thanks Max, gave me assets for my next map!!  :DDD

    • 107 posts
    February 15, 2023 4:41 AM PST

    In my opinion, none of the map makers' first maps is amazing, due to experience issues.

    Here is my first map ever made.

    A suggestion to solve primitive shape requirement:

    Try to install probuilder for better shaping.

    You are not playing Minecraft to build up cubes, and the scaling is painful with default unity.

    Search probuilder at package manager and then simply install.

    https://youtu.be/a8JOk8nuK0k Probuilder tutorial

     

    It is good to create a layout of your map, and save a lot of time compared to building cubes.

    And the suitable texture is important too.

    For example, l used red vs blue style texture in my Cyberizon.

     

     

     

     

    • 58 posts
    February 15, 2023 4:55 AM PST

    Cool, i like your first map, y don't you publish it??

    • 653 posts
    February 15, 2023 6:04 AM PST

    Hayato said:

    The reason I'm leaving is because max deleted my map so bye everyone thanks ;(

    dude lol

  • February 15, 2023 11:10 AM PST

    flyingDonkey345 said:

    Hayato said:

    The reason I'm leaving is because max deleted my map so bye everyone thanks ;(

    dude lol

    why you fly ?

    • 107 posts
    February 15, 2023 3:29 PM PST
    The first map is obviously terrible that's why l didn't publish it
    • 58 posts
    February 15, 2023 6:39 PM PST

    No it ain't bro, publish it, it actually looks good!!

    I would publish it if it was me!  :D

    Just add a background or something, but everything else is awesome dude!  :D

    • 95 posts
    February 18, 2023 11:02 AM PST

    Still not unique enough. Still simple cubes.

    For a sky, you would need a 6 Sided skybox - e.g.:

    - https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-free-10-sky-skybox-set-146014

    - https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-series-free-103633