Forums » Bugs & Suggestions

'Stevie's' Suggestions & Ideas

    • 609 posts
    May 7, 2019 9:29 AM PDT

    So the issue this time is mines.

    suggestion: instead of the light beeping for both friend and foe why not a constant light when its deployed by our team and no light at all when its deployed by the enemy

    • 97 posts
    May 8, 2019 6:51 PM PDT
    I really like that plan. I have died a lot while checking mines and being shot or having then blow up in my face. This would solve that
    • 609 posts
    May 16, 2019 10:53 AM PDT

    Idea 1

    Enemy mines: no blink at all

    Friendly mines: team color's light always on

     

    Idea 2

    Ability to zoom in and out on weapons like the G36 or the LSMG3

    (mouse scroll when using the scope)

     

    Idea 3

    Option to mute certain players while playing, this way we can filter out unwanted people while maintaining a certain level of communication with the rest of the undesired folk.

    • 97 posts
    May 16, 2019 1:12 PM PDT

    STERBEN99 said:[/

     

    Idea 2

    Ability to zoom in and out on weapons like the G36 or the LSMG3

    (mouse scroll when using the scope

    like a gradual zoom?

  • May 23, 2019 3:04 AM PDT

    This will be cool do max will put all all suff in to game that will make the game cool and good and updated too nice looking and looks really cool #Maxputthis all suff to the game plz 

  • May 23, 2019 3:07 AM PDT

    Wow

     

    • 609 posts
    June 4, 2019 9:39 AM PDT

    STERBEN99 said:

     

    Looking back on these I'd say its a hell no

  • June 4, 2019 9:40 AM PDT

    lol

    • 609 posts
    June 4, 2019 9:41 AM PDT

    STERBEN99 said:

    and maybe make this a burst SMG, secondary weapon, with suited values

  • June 4, 2019 9:46 AM PDT

    Isn't that the old blastgun?

     

    • 2 posts
    August 9, 2019 2:39 PM PDT

    All of these ideas looks dope and i'd love to see them ingame !

    • 609 posts
    October 23, 2019 1:22 PM PDT

     

    Suggestion: replacing the current abnoxious 'Box Sign' (?) over the Armory spots by this thin White (or maybe team colored, if such is possible) outline

  • October 24, 2019 4:32 AM PDT

    That would be better.

    • 609 posts
    November 14, 2019 3:50 AM PST

    Secondary Weapon

    2 time usable item

    restores 75hp

  • December 19, 2019 11:42 PM PST

    Wow This is So Awsome Max Please Put this into new updates 

  • April 30, 2020 12:17 AM PDT
    Wow!!
    • 9 posts
    June 24, 2020 7:09 PM PDT

    STERBEN99 said:

     

    The EMP grenade is a pure utility weapon, it does 0 damage to enemies and it's radius is about the same of the plasma grenade.

    It's effect last for a small ammount of 3 second (time yet to be fully settled) 

    The EMP, when detonated upon impact, disables the enemies HUD, therefore he can't see his health, ammo, team mate's names, crosshair dot, score, timer and the Minimap.

    This grenade would also have an effect on shields, making them look "empty", therefore they wouldn't have any ability to protect its user for a small ammount of time. It would also disarm a gravity gun for that small period and the same goes for NanoCompressors ability's, like the double jump. NanoCompressor user's would also be freezed for less than a secon upon impact (not sure about this one yet)

     

    Visual Display: https://vvcap.com/gJ7nGrYHk (just a concept, that font and bar (timer) are lil ugly)

    Red's and Blue's EMP grenade

     

     

    • 7 posts
    June 25, 2020 12:43 AM PDT

    STERBEN99 said:

    • 609 posts
    April 14, 2021 1:36 PM PDT

    something I'd like to see in a future update is the ammount of xp a player receives from an assist being re-worked.

    Depending on how much damage you've dealt to a player, different xp values would be awarded.

    higher damage dealt in an assist = more xp gained, values between 1 and 4

     

    damage dealt          reward

    [01,24]hp                  1xp

    [25,49]hp                  2xp

    [50,74]hp                  3xp

    [75,99]hp                  4xp
     
     
     
     

    This post was edited by STERBEN99 at April 14, 2021 1:38 PM PDT
    • 524 posts
    April 14, 2021 1:54 PM PDT

    STERBEN99 said:

    something I'd like to see in a future update is the ammount of xp a player receives from an assist being re-worked.

    Depending on how much damage you've dealt to a player, different xp values would be awarded.

    higher damage dealt in an assist = more xp gained, values between 1 and 4

     

    damage dealt          reward

    [01,24]hp                  1xp

    [25,49]hp                  2xp

    [50,74]hp                  3xp

    [75,99]hp                  4xp
     
     
     
     

     

    This kind of incentivizes explosive spam for low-risk damage but it's still a good suggestion.

    • 76 posts
    April 14, 2021 4:52 PM PDT
    That's another nice idea : )
    • 609 posts
    April 15, 2021 12:33 PM PDT

    would also be nice to disable the option to spectate players that aren't from your team in Elimination

     

  • iZu
    • 2118 posts
    April 15, 2021 12:45 PM PDT

    That would be nice since you can ghost people 

    • 609 posts
    April 15, 2021 3:26 PM PDT

    TraMa said:

    That would be nice since you can ghost people 

    yea, one can relay that information via voice chat rather easily

    • 480 posts
    April 15, 2021 6:36 PM PDT

    STERBEN99 said:

     

     

     

     

     

    I love this idea.