October 26, 2023 7:43 PM PDT
Maybe the game optimizing can come from another place-- have they moved towards webgpu yet? I remember last time I checked they were still using webgl which I wouldn't be surprised if it was slower. I know it's a Unity game, but... Idk. Besides, with the inclusion of WASM so long ago by now and the nature of what is fast and what is slow from it, you're basically just playing a game made with Java (admittedly not the best, but still a "native" app) so what's the difference. Conceptually all an effort for a native game will do is leak resources all over the place for like 0.00000001% of the player base. ....right? i think.