Chrono Creates: The STG-A - Part 1
Posted January 13, 2018 - 361 views
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I thought it would be fun to record the process of taking a weapon concept and modeling it out, adding textures, and importing it all into unity. This concept won't be game-ready because I won't be animating it, though if someone wanted to do that the model *should* be able to do that without too much of an issue.
This also isn't meant to be a tutorial. It's more of a process for how I tend to do things in Maya, which is why I leave most of my mistakes in the video and end up fixing them later.
When you hold the Firebutton the weapon fire ~2 shots / sec.
Otherwise the weapon fire fast as you klick.
Do you imagined the damage-potencial , yet?