Chrono Creates: The STG-A - Part 1

Posted January 13, 2018 - 361 views
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I thought it would be fun to record the process of taking a weapon concept and modeling it out, adding textures, and importing it all into unity. This concept won't be game-ready because I won't be animating it, though if someone wanted to do that the model *should* be able to do that without too much of an issue. This also isn't meant to be a tutorial. It's more of a process for how I tend to do things in Maya, which is why I leave most of my mistakes in the video and end up fixing them later.
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6 comments
  • DeathBringer908
    DeathBringer908 I want those skills haha I always fear myself with all those complexity, but it's fun watching you do it successfully. By the way, if you do indeed make the STG successfully, is there a chance to see it in game?
    January 14, 2018
  • Shadow1990
    Shadow1990 This is a Idea. A mix of Auto- and Semi-Fire.
    When you hold the Firebutton the weapon fire ~2 shots / sec.
    Otherwise the weapon fire fast as you klick.
    Do you imagined the damage-potencial , yet?
    January 14, 2018
  • chronospectrum
    chronospectrum At the end of this project I'll have a fully textured model that works in unity, but I won't be animating it so it probably won't ever be seen in warmerise.
    January 14, 2018
  • chronospectrum
    chronospectrum Unless someone else wants to animate it ;)
    January 14, 2018