Forums » Custom Maps

help meeEEE

    • 14 posts
    April 5, 2020 8:33 AM PDT

    ok. ARE YOU KIDDING ME ? i spend like 10 hours building this maps :(


    This post was edited by NueleQ at April 5, 2020 8:33 AM PDT
    • Moderator
    • 998 posts
    April 5, 2020 8:52 AM PDT

    Unfortunately both maps have some issues:
    Two Sided - missing colliders, poorly designed layout.
    Glass Towers - the layout may be ok, but the shader choice and overall design of the map is not on par with current custom maps.
    I suggest investing more time and making one good map, rather than making multiple half effort maps.

    • 14 posts
    April 5, 2020 12:08 PM PDT

    oh. and sniper maps are SO good right ? this is two floating platforms with some boxes

     well if i will change textures on glass towers and add some space you will appreciate my work ?

     
     
     
     
     
     

    This post was edited by NueleQ at April 5, 2020 12:13 PM PDT
    • Moderator
    • 998 posts
    April 5, 2020 12:35 PM PDT

    NueleQ said:

    oh. and sniper maps are SO good right ? this is two floating platforms with some boxes

     well if i will change textures on glass towers and add some space you will appreciate my work ?

    Actually I think "Two Sided" have more potential. You just have to make tunnels connect and not have a dead end.

    Also, there are doors with missing colliders, it would be better if you can set up the doors properly (to make them openable) and have a platform behind them that leads to main area.

    There is a PDF tutorial in WMCustomMaps->Tutorials on how to set up a door.

    And for some reason I couldn't "skip jump" the platforms, there appear to be some invisible walls that force the player to follow the path, I would remove them.

    • 14 posts
    April 5, 2020 1:07 PM PDT

    guess i`ll just start creating new map. how many meters have warmerise character btw ? that will be helpful

    • 429 posts
    April 5, 2020 1:21 PM PDT

    NueleQ said:

    guess i`ll just start creating new map. how many meters have warmerise character btw ? that will be helpful

    https://warmerise.com/forums/topic/1008/introducing-my-new-map-jets-arena I suggest not following suit and making a map like this.

    • 14 posts
    April 5, 2020 1:31 PM PDT

    u mean minimalistic ?

    i playes on this map, and it`s good for farming...

    but yeah. that map is actually bad


    This post was edited by NueleQ at April 5, 2020 1:33 PM PDT
    • 14 posts
    April 5, 2020 1:37 PM PDT

     

    Actually I think "Two Sided" have more potential. You just have to make tunnels connect and not have a dead end.

    Also, there are doors with missing colliders, it would be better if you can set up the doors properly (to make them openable) and have a platform behind them that leads to main area.

    There is a PDF tutorial in WMCustomMaps->Tutorials on how to set up a door.

    And for some reason I couldn't "skip jump" the platforms, there appear to be some invisible walls that force the player to follow the path, I would remove them.

    can i make map like this https://www.youtube.com/watch?v=dYBOBgfcTgY and with one colour textures ?

    • Moderator
    • 998 posts
    April 5, 2020 1:57 PM PDT

    NueleQ said:

    guess i`ll just start creating new map. how many meters have warmerise character btw ? that will be helpful

    NueleQ said:

    can i make map like this https://www.youtube.com/watch?v=dYBOBgfcTgY and with one colour textures ?

    Create a Cube and change its height to 2, that should represent the player height.

    You can make any map you want, just make sure:

    - All colliders are in place. Players should not be able to walk inside objects.

    - The map layout is balanced

    - No overlapping objects that glitch through each other

    - No stretched objects with unproportinal textures

    - The lighting is good, not too dark but also not too bright (In Unity it can be tweaked in Lighting tab: https://answers.unity.com/storage/temp/87810-screen.png near Ambient Color, if you do not see this option, change Ambient Source to "Color")

    • 14 posts
    April 5, 2020 2:12 PM PDT
    Ok. Thanks