Forums » Custom Maps

Courtyard

    • 4 posts
    June 23, 2020 3:26 AM PDT

    Hey everyone thanks for checking out my map!

    This is my second attempt at creating a map with Unity. Comments and critiques are welcome. I will continue to update this map along with the feedback I recieve. 

    Courtyard is on Version 4!

    Change log:

    - Reduced map file size by 90%

    - Increased wall height

    - Added invisible wall on top of map

    - Modified death zones so they should be less annoying when mistakenly hit.

    - Added bushes to the square.

    - Added a spawn to the bunkers for each team, removing one from spawn area.

    - Modified spawn protections, it should be more difficult to spawn farm.

    Planned changes for future updates:

    - Remove wall flicker from courtyard walls (only visible on higher light settings)

    - Extend Red team base color along wall to match blue.

     


    This post was edited by Frogger at June 24, 2020 3:30 AM PDT
    • 53 posts
    June 23, 2020 3:42 AM PDT

    amazing map man, this really deserves more ratings

    • 1147 posts
    June 23, 2020 9:24 AM PDT
    Omg awesome map dude!
    keep making cool maps :)
    • 289 posts
    June 23, 2020 10:08 AM PDT

    Thats some cool map, got 42 kills with knife and increased my Kdr by 0.04 in a single match

    • 452 posts
    June 23, 2020 10:41 AM PDT

    I think that the map should be in a little larger scale. It is very easy to straight up jump around and it takes you seconds to reach the enemy base and start spawn killing. Plus I think the spawn room should have a longer tunnel that can't be shot into from the other side of both connecting corridors.

    But what can I say, this map really is a very fun one! I had lots of fun playing it.

    • 289 posts
    June 23, 2020 10:45 AM PDT

    SirAws said:

    I think that the map should be in a little larger scale. It is very easy to straight up jump around and it takes you seconds to reach the enemy base and start spawn killing. Plus I think the spawn room should have a longer tunnel that can't be shot into from the other side of both connecting corridors.

    But what can I say, this map really is a very fun one! I had lots of fun playing it.

    I will consider it, thanks for checking out the map

    • 4 posts
    June 24, 2020 2:12 AM PDT

    Courtyard is now on Version 4! See original post for changes made.

    • 116 posts
    June 24, 2020 2:52 AM PDT

    The first one was the best for me.

    • 4 posts
    June 24, 2020 3:31 AM PDT

    iZyQs said:

    The first one was the best for me.

     

    What did you like about the first version?

    --

    The 90% reduction in file size has greatly reduced lag and it plays very smooth now.

    • 116 posts
    June 24, 2020 3:55 AM PDT
    Yeah ik but the invisible wall was good and without camp spot. Also the color was better but it dont care :)
    • 284 posts
    June 24, 2020 4:23 AM PDT

    It looks really good. I haven't checked it myself but I can see the feedback. I'll consider reviewing this map in my next video. 

    • 284 posts
    June 25, 2020 4:33 AM PDT