Hey everyone thanks for checking out my map!
This is my second attempt at creating a map with Unity. Comments and critiques are welcome. I will continue to update this map along with the feedback I recieve.
Courtyard is on Version 4!
Change log:
- Reduced map file size by 90%
- Increased wall height
- Added invisible wall on top of map
- Modified death zones so they should be less annoying when mistakenly hit.
- Added bushes to the square.
- Added a spawn to the bunkers for each team, removing one from spawn area.
- Modified spawn protections, it should be more difficult to spawn farm.
Planned changes for future updates:
- Remove wall flicker from courtyard walls (only visible on higher light settings)
- Extend Red team base color along wall to match blue.
I think that the map should be in a little larger scale. It is very easy to straight up jump around and it takes you seconds to reach the enemy base and start spawn killing. Plus I think the spawn room should have a longer tunnel that can't be shot into from the other side of both connecting corridors.
But what can I say, this map really is a very fun one! I had lots of fun playing it.
SirAws said:I think that the map should be in a little larger scale. It is very easy to straight up jump around and it takes you seconds to reach the enemy base and start spawn killing. Plus I think the spawn room should have a longer tunnel that can't be shot into from the other side of both connecting corridors.
But what can I say, this map really is a very fun one! I had lots of fun playing it.
I will consider it, thanks for checking out the map
Here's the review video: https://www.youtube.com/watch?v=zdKMaDXzAIo&t=178s