Clasher123 said:Slow Motion abilty would be SOOOOO COOOOOL!!! Like E.g: 20XP for Abilty "Slow Motion".
Too Op and hard to make (and annoying)
thx guys @seth and @starwarscrazy
cool suggestion @seth totally agree about the fire rate, it would be and interesting idea, it would obligate a player to finnish and enemy with a side arm like revolver (it would finish more than one to be honest)
@clasher interesting idea but idk if the arrow types would work, i mean, its pretty cool for an RPG or smth like that, but here the only type im actually think would work was the electro arrow
Maybe the eletrical gun could be this crossbow :D
to conclude i think this weapon shoul be a very pricy weapon, in maps like base it wouldn make such a diference but in area 56 for example it would be a total destroyer, you would cause damage to a load of players and get a lot of kills or assists
i was thinking ofsomething like 45K
below smth i found on asset store ;)
it was actually sterben's idea xd
but i dont agree with the price too
@sterben and @seth (and @starwarscrazy for launching this post ;D ) great suggestion/ideas
This weapon would be very powerful so i agree that the price shoul be high
about the damage seth, i think there should'nt be so much "ramification"
like:
45 damage to a player (for example) and all the nearby enemys in a radius of 5 do a 25 damage and thats it
Idk if the weapon should affect the player itself when he's close (like in Rpg for example) give me your opinions about this last one
btw @sterben i found the asset you posted and searched on the developers page and i found this cool bow (i like the current one but this one is RAD too)- https://www.assetstore.unity3d.com/en/#!/content/71517
Electricity shouldn't have an Area Of Effect, but instead travel from the initial target to any other potential target within a certain radius, the radius and damage getting lower each time until it deals no damage or about 3 times. That would be great to bust out campers and snipers taking the high ground/sharp corners.
The Electricity effect should affect the person who casted it too if they are in the radius.
(The radius should be about 3-6 meters)
Seth said:Electricity shouldn't have an Area Of Effect, but instead travel from the initial target to any other potential target within a certain radius, the radius and damage getting lower each time until it deals no damage or about 3 times. That would be great to bust out campers and snipers taking the high ground/sharp corners.
The Electricity effect should affect the person who casted it too if they are in the radius.
(The radius should be about 3-6 meters)
that's what i was saying xd
(bolt traveling from player to player)
do you think max will give a look and consider this?
i mean, i like the idea but i think and believe he thinks too there's more important thing than add weapons to the game