poisondkindia1 said:yes they do have bullet drop
Incorrect, there's no bullet drop, but there is bullet velocity. That's why you have to lead your shots in front of the direction enemy player is moving, it gets more extreme when they are sprinting. This game's lag compensation is also to blame.
In particularly big maps, a shot aimed for their heads (or anywhere else really) would take time to reach them, but it's not required to position your crosshair above since there's no bullet drop, that's the difference. You can test this out on TheIsland map, the bullet goes exactly where you aim at no matter the distance, it just takes time to travel there.
fshiteup said:Thanks for the answer and making it seem indepth.poisondkindia1 said:yes they do have bullet drop
Incorrect, there's no bullet drop, but there is bullet velocity. That's why you have to lead your shots in front of the direction enemy player is moving, it gets more extreme when they are sprinting. This game's lag compensation is also to blame.
In particularly big maps, a shot aimed for their heads (or anywhere else really) would take time to reach them, but it's not required to position your crosshair above since there's no bullet drop, that's the difference. You can test this out on TheIsland map, the bullet goes exactly where you aim at no matter the distance, it just takes time to travel there.
Incorrect, there's no bullet drop, but there is bullet velocity. That's why you have to lead your shots in front of the direction enemy player is moving, it gets more extreme when they are sprinting. This game's lag compensation is also to blame.
In particularly big maps, a shot aimed for their heads (or anywhere else really) would take time to reach them, but it's not required to position your crosshair above since there's no bullet drop, that's the difference. You can test this out on TheIsland map, the bullet goes exactly where you aim at no matter the distance, it just takes time to travel there.
I don't know man I have seen the bullet ray go in a curve.
poisondkindia1 said:
I don't know man I have seen the bullet ray go in a curve.
It's the exact same for the railgun, or any other gun, I've tested it. The animation of the railgun shots makes it seem like it's a curve, but the bullet hits where you aim dead on either way (look at the bullet decals, not the animation). There's no bullet drop for any gun whatsoever, only bullet velocity. The outliers being the flamethrower, and the bow which even has a visual trajectory prediction for you to see.