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TIPS FOR WARMERISE MAP DEVELOPERS.

    • 373 posts
    May 21, 2022 8:14 AM PDT

    FOR THE PAST YEAR I'VE BEEN THINKING ABOUT HOW MAPS SHOULD BE JUDGING OTHERS AND MY OWN MAPS I REMOVED FROM WARMERISE LIST. I CAME UP WITH A LIST OF RULES FOR MAKING FPS MAPS FOR BROWSER BASED SIMPLE SHOOTING GAME.

    1. BEST IF MAP HAS 3 MAIN PASSAGES FROM ONE END TO THE OTHER END TO MEET THE OTHER TEAM. IF THERE ARE MORE WAYS TO GET THERE AND FEW PLAYERS YOU MAY LOOK FOR EACH OTHER FOREVER. PASSAGES CAN BE NARROW, BUT THIS DOES NOT CREATE MUCH ROOM TO GET OUT OF THE WAY AND RELOAD. IF PASSAGES ARE LARGER GREAT IF THEY ARE LIKE A LABYRINTH OR MAZE OR SIMPLY HAVE SOME OBJECTS TO HIDE BEHIND. IN SOME CASES OF LARGER MAPS IF THAT IS AN ISLAND OR CITY BLOCKS THIS RULE CAN BE IGNORED.

    2. OBJECTS TO HIDE BEHIND MUST BE CREATIVE. CONTAINERS AND CRATES ARE GREAT BUT BORING AND MAYBE DO NOT BELONG THERE. SIMPLE ART OBJECTS CAN TAKE THAT PLACE. JUST PUTTING A LARGE ORB THERE OR CUBE WITH SOME TEXTURES I FOUND LOOKS BETTER THEN A RUSTY CONTAINER. ANY OBJECT MAY WORK. FINDING RELIABLE TRUE FREE FILES FROM TRUE VERIFIED FREE SOURCE MAY HELP YOU. IF YOU WANT TO BUILD YOUR OWN SIMPLE OBJECTS TO USE FOR COVER DURING THE GAME SEE IF YOU CAN FIND ON GOOGLE WHAT OBJECTS CAN BE MADE OUT OF SIMPLE SHAPES AND CREATE A FEW OF YOUR OWN FROM SAME OR SIMILAR BASIC SHAPES.

    3. MULTIPLE LEVELS MUST BE MORE THEN 2. IF YOU GOT GROUND LEVEL, THEN MAKING UPPER LEVEL SUCH AS A DECK IS NOT ENOUGH. THERE MUST BE UNDEGROUND LEVEL, AND 3RD LEVEL, AND MAYBE 4TH, AND MAYBE SUPER TALL TOWER AS 5TH LEVEL AND WAYS TO GET ON SIMPLE ELEVATED AREA  VIA RAMPS OR LADDERS WHERE SUCH AREA LEADS TO AN ELEVATED DESTINATION. 

    4. GLASS BRIDGES AND DIFFERENT OPENINGS COVERED WITH GLASS / WINDOWS WITH GLASS ARE BETTER BECAUSE THEY LET YOU SEE THE PLAYERS, BUT IF SOMEONE WANTS TO HIDE SOMEPLACE YOU MAY BUILD SOME BATHROOM ON YOUR MAP OR SECRET LITTLE MAZE THAT HAS ONLY ONE ENTRANCE.

    5. IN ORDER TO MAKE THE MAP UNIQUE THERE MUST BE UNIQUE ATMOSPHERE. THEY DO HAVE CUSTOM SKYBOXES FOR UNITY, BUT SKYBOX COLORS CAN BE CHANGED USING SKYBOX MATERIAL. EXTRA PLANETS OR STATIONARY OBJECTS CAN BE ADDED ABOVE THE MAP. TERRAIN CAN LOOK DIFFERENT WITH A TEXTURE THAT DOES NOT RESEMBLE ANY ORDINARY DIRT OR TERRAIN. PERHAPS HEXAGONAL SEAMLESS TEXTURE OR IMAGE OF LIGHTENING CAN BE TURNED GREEN IN UNITY OR MAYBE PURPLE AND USED FOR THE TERRAIN. AND IF YOU INCLUDE SOME STRANGE LOOKING PLANTS THE MAP MAY WIN THE PREFERRENCE OF PLAYERS. DO NOT STICK WITH BASIC GREEN GRASS AND ROCKS. 

    6. BEST IF TOWERS ARE DESIGNED TO CONSEAL / HAVE WALLS AROUND THE LADDER OR OTHER THING SUCH AS STAIRS OR RAMP BECAUSE SNIPERS WHO WANT TO GET UP THERE DO WANT TO GET THERE AND GET UPSET IF SHOT BEFORE REACHING THE TOP. THEY NEED TO HAVE A CHANCE AND IN REAL LIFE SNIPERS ARE SNEAKY. YOU CAN ALWAYS WAIT UNTIL HE IS UP THERE TO GET HIM. 

    7. MAP MUST HAVE AT LEAST 1 REASONABLY LONG ROUTE TO GET TO THE OTHER PART OF THE MAP. NOT NECESSARILY SECRET OR HIDDEN, BUT RATHER LONG, LIKE AN UNDERGROUND PIPE OR SOME RECTANGULAR PASSAGE TRAVELING IN STRANGE WAYS BUT OUT OF SOLID NON TRANSPARENT MATERIAL AND ONCE YOU IN IT YOU GOT TO FOLLOW IT FOR A LONG TIME WITHOUT BEING SEING TO REACH THE END AND HOPEFULLY SURPRISE THE OTHER TEAM FROM THERE.

    8. RANDOM AREAS OF ELEVATION AND PARTS LIKE RAMPS THAT LEAD TO THE LOWER PART OF TERRAIN ARE GREAT BUT MAY CAUSE ISSUES FOR HUMVEES. ODD SMOOTH HILLS MAY CREATE COOL TERRAIN BUT SUCH PART WILL BE LARGE IN FILE SIZE.

    9. ANY KIND OF BUILDING THAT HAS SEVERAL FLOORS GOT TO HAVE REGULAR ENTRANCE THROUGH AT LEAST 2 DOORS AND STAIRS OR RAMPS TO GO UP BUT THERE MUST BE A BRIDGE FROM SOMEPLACE THAT LEADS YOU RIGHT TO THE TOP OR TO THE MIDDLE FLOOR OF THAT ROOM / BUILDING. 

    10. ALWAYS BUILD A GARAGE FOR HUMVEES AND SUPPORT PLATFORMS FOR THE JETS BECAUSE THIS SIMPLY ADDS A STRUCTURE TO THE MAP. 

    11. TEXTURES ARE GREAT, BUT SOMETIMES YOU CAN SAVE SOME MAP SIZE BY AVOIDING TEXTURES ON SOME OBJECTS THAT DO NOT NEED THEM BUT CAN USE ONLY SPECULAR COLORS, AND THIS SAVED MAP SIZE CAN BE USED TO ADD MORE ELEMENTS TO THE MAP.

    12. AND IF YOU NOT SURE HOW TO START THEN YOU GOT TO START WITH AN ODD FUTURISTIC PLATFORM WHERE INSTEAD OF WATER YOU CAN HAVE FUTURISTICCALY SHAPED HOLES CUT OUT.

    13. IT IS TOTALLY LEGAL TO BE INSPIRED BY WORK OF OTHERS. COLLECT 333 IMAGES OF UNIQUE GAME MAPS OR JUST AMAZING ART THAT INSPIRE YOU TO CREATE SIMILAR ENVIRONMENT ON YOUR MAP.

    14. DO NOT USE LOGOS OR OTHER COPYRIGHTED TITLES BUT YOU CAN CREATE YOUR OWN LOGO AND WORDS TO USE ON THE MAP TO SOMEWHAT BRAND IT OR CREATE SOME SCANNED IMAGE YOU CREATED BY HAND OR INSIDE SOFTWARE MAYBE GRAFFITY AND ADD THAT TO SOME SURFACE OF THE MAP. 

    15. INCLUDE A FUNNY ELEMENT ON THE MAP SOMEWHERE. MAYBE GIANT BANANA. 

    16. IF YOU GOT LET'S SAY SOME BUS ON THE MAP THEN IT IS BEST IF YOU CAN GO INSIDE AND USE IT AS A BUNKER. IF YOU CREATING ANY MODEL SEE IF IT CAN BE MADE HOLLOW TO TURN IT INTO A HIDING SPOT OR BUNKER. 

    17. AND DIRECTIONAL LIGHTS IS GOOD IF TWO. ONE FROM THE TOP ABOVE ONE CORNER OF THE MAP SHINING DOWN AND THE OTHER IS ON THE OPPOSITE CORNER DOING THE SAME. 

    18. AS FAR AS DOORS I THINK THAT IN WARMERISE THEY ARE UNNECESSARY BECAUSE THEY CAUSE UNNECESSARY NOISE AND SOMETIMES VERY OFTEN. DOOR OPENING CAN BE MADE SOME SPECIAL SHAPE AND NOT JUST A RECTANGULAR CUT IN THE WALL. AND IF DOOR IS BIG THEN HALF CAN BE CLOSED WITH UNIQUE DOOR OR PIECE OF GLASS. 

    19. DUPLICATING AND CREATING MORE THEN 3 SPAWN SPOTS FOR EACH TEAM IS MUCH BETTER. I WOULD SAY AT LEAST 8 SPAWN SPOTS FOR EACH TEAM AND IN SAFE LOCATIONS NOT IN THE OPEN FIELD. 

    20. ARMORIES HAVE TO BE LOCATED WHERE IT MAKES SENSE, WHERE THEY LOOK LIKE SOME NECESSARY EQUIPMENT THERE. 

     


    This post was edited by antonnovik at May 29, 2022 11:31 PM PDT
    • 652 posts
    June 1, 2022 2:27 AM PDT

    hes on extreme drugs, someone save this man