STERBEN99 said:Despite hearing people saying 'Warmerise is Dead', I kept refusing to agree on it as I believed Warmerise had came up with many new awesome updates like Custom Maps, Custom skins, Capes, etc. Although a few weeks back, when I read same posts again (I displayed a few in very start of my video), I rethought on my considerations. So I went up making the topic 'Is Warmerise Dead' to listen to what people has to say and I got some really eligible replies (you may visit that thread if haven't already). That doesn't literally means it's dead, but the point to convey is that it is declining. (Exactly the same terminology I used in the video). Apart from WebGL factor, there are some other limiting factors that brought the game down from where it used to stand before. These 'factors' can be nullified if we recognize them. And the only way to do that is to consider that 'Warmerise indeed declined'. If you start considering that it's the best, then we shall sit back and relax, there's no need in suggesting anything for its improvement. I wouldn't (by any chance) call those 'kids', because those who said this, probably have seen the good old past of this game, and they hold a pain for watching this game to be not at that level anymore. And obviously they are wishing their best for this game, despite using the term of 'DEAD' for it, but that doesn't explain their true intention towards the game.Personally i think warmerise is far from what it was, but lets give it time, kids saying that warmerise is dead are mostly being drama queens
DeathBringer908 said:STERBEN99 said:Despite hearing people saying 'Warmerise is Dead', I kept refusing to agree on it as I believed Warmerise had came up with many new awesome updates like Custom Maps, Custom skins, Capes, etc. Although a few weeks back, when I read same posts again (I displayed a few in very start of my video), I rethought on my considerations. So I went up making the topic 'Is Warmerise Dead' to listen to what people has to say and I got some really eligible replies (you may visit that thread if haven't already). That doesn't literally means it's dead, but the point to convey is that it is declining. (Exactly the same terminology I used in the video). Apart from WebGL factor, there are some other limiting factors that brought the game down from where it used to stand before. These 'factors' can be nullified if we recognize them. And the only way to do that is to consider that 'Warmerise indeed declined'. If you start considering that it's the best, then we shall sit back and relax, there's no need in suggesting anything for its improvement. I wouldn't (by any chance) call those 'kids', because those who said this, probably have seen the good old past of this game, and they hold a pain for watching this game to be not at that level anymore. And obviously they are wishing their best for this game, despite using the term of 'DEAD' for it, but that doesn't explain their true intention towards the game.Personally i think warmerise is far from what it was, but lets give it time, kids saying that warmerise is dead are mostly being drama queens
dont get me wrong, SURE, it as, in deed, declined, but it is far from dead
like we said we need to spot the stuff that´s holding us back and correct them, so to u, what are the problems? (max is seeing this so probably this will came has a lot of help)
STERBEN99 said:
like we said we need to spot the stuff that´s holding us back and correct them, so to u, what are the problems? (max is seeing this so probably this will came has a lot of help)
My comment here isn't necessarily directly related to the thread topic, but since Max said it here, I'll comment on it here.
Max said:Appreciate the effort but there is no reason to keep Web Player version alive.
WebGL version will be released either today or tomorrow depending on some circumstances.
While I think that making the WebGL version the default one on the "Play Now" page (and on the Warmerise Lite versions on other game websites) was a good move (to allow more people discovering the game for the first time be able to play it immediately without having to download things), I think completely removing any access to the Web Player version was a mistake.
On one hand, it had to happen at some point, and it puts everyone on the same playing field now (except for differences in hardware, of course).
On the other hand, it sounds like WebGL performance is still pretty bad for a lot of people (though I've had ok performance [on a gaming laptop] in terms of ping and fps), and it sounded like a good number of people were using things like Palemoon or older versions of Firefox or other browsers. I feel like taking away the only way that a lot of people with low-end (i.e. non-gaming) computers are able to have a decent experience playing is a bad idea.
It would be really easy to have the main "Play Now" page (and any Warmerise Lite copy) use the WebGL version, and have a button somewhere that takes people to another page that uses the Web Player version. The Web Player version wouldn't have to stay around forever; I agree it should go away at some point, but I think it'd be better to just wait until the WebGl performance improves to be at least decently playable for almost everyone. There's no need to make more people leave the game.
@Death
Advertising games takes money. Huge amount of money. Recently in a game development discussion this new guy came up asking for advice on how much he should spend money on advertising his game. By advertising I mean putting ads on Facebook, trailer, going to game conventions and showing your game there, etc. Me being me said it would be good to spend around 2-3K on advertisement (As you can tell I'm not really a huge fan of advertising and have no background in doing such tasks) but it turns out you need a decent budget of around 40-50k just for advertisements and that's to get a decent crowd. Funny thing is he was a Indie developer just like Max and indie game studios don't have such big amount of money. Max is a one man team anyways so advertising the game in that sense is completely invalid.
BUT if we are taking about advertisement in terms of putting game on different game sites (The demo version) then yeah. But we would need a new thumbnail for Warmerise. Why? It's an advertisement tactic to have colors that are eye catching (Not literally eye catching but you get what I'm on about, yeah?). like it needs to stand out of other games.
The game itself doesn't require High PC specs. WebGl requires high pc specs.
Speaking of updates. Yeah, I agree. Before Max makes an update he should make a poll or a thread letting the community know that he is planning to update the game and thinking of adding X feature and removing Y feature. The community can then decide whether they want Y feature to be removed or X feature to be added or not. A good tactic would be the send an announcement to every member of the community when Max is planning to update. A DM would be nice.
Flamewars can't be prevented. There will ALWAYS be that one person who would get butthurt too easily or think they are good at EVERYTHING or have too much ego. The best we can do is either try to ignore it or add the person to a mute list so they can't use forum or post status updates, etc.
@Ster
That's very common. Even on Discord or any community. But since the difference is really BIG it's safe to assume that the inactivity is being caused by many players not being able to play on Webgl version.
Zero said:@Death
Advertising games takes money. Huge amount of money. Recently in a game development discussion this new guy came up asking for advice on how much he should spend money on advertising his game. By advertising I mean putting ads on Facebook, trailer, going to game conventions and showing your game there, etc. Me being me said it would be good to spend around 2-3K on advertisement (As you can tell I'm not really a huge fan of advertising and have no background in doing such tasks) but it turns out you need a decent budget of around 40-50k just for advertisements and that's to get a decent crowd. Funny thing is he was a Indie developer just like Max and indie game studios don't have such big amount of money. Max is a one man team anyways so advertising the game in that sense is completely invalid.
BUT if we are taking about advertisement in terms of putting game on different game sites (The demo version) then yeah. But we would need a new thumbnail for Warmerise. Why? It's an advertisement tactic to have colors that are eye catching (Not literally eye catching but you get what I'm on about, yeah?). like it needs to stand out of other games.
The game itself doesn't require High PC specs. WebGl requires high pc specs.
Speaking of updates. Yeah, I agree. Before Max makes an update he should make a poll or a thread letting the community know that he is planning to update the game and thinking of adding X feature and removing Y feature. The community can then decide whether they want Y feature to be removed or X feature to be added or not. A good tactic would be the send an announcement to every member of the community when Max is planning to update. A DM would be nice.
Flamewars can't be prevented. There will ALWAYS be that one person who would get butthurt too easily or think they are good at EVERYTHING or have too much ego. The best we can do is either try to ignore it or add the person to a mute list so they can't use forum or post status updates, etc.
@Ster
That's very common. Even on Discord or any community. But since the difference is really BIG it's safe to assume that the inactivity is being caused by many players not being able to play on Webgl version.
thx for some of the explanations you gave there, to mention i agree with some "suggestions" (like the eye-catching logo etc etc)
about the part you adressed to me
i don´t want to believe, but i actually think that maybe the "majority" of the accounts are fake ones
Profezzional said: It's already on some websites like those (it's on kongregate), though I don't think it's the WebGL version there yet. If Max were to put it on Steam, it would very probably have to be a downloadable version.
now that we have standalone, do you think max still has to do some more steps to be possible to launch it on steam?