I decided to re-write this as a lot of info was more misleading. There seems to be an issue with low resolution displays, which is by dragging the sensitivity slider, it goes up or down in 0.04 increments, so like it goes from 2.40 to 2.44 in a 1 pixel drag, I think this issue applies to 1080p too except it's in 0.02 increments, someone confirm this please. This is alright but it's getting a bit finicky when your goal is precision.
My suggestion is can we have the ability to click on the numbers on the sensitvity and input numbers? (with a max of 4-5 digits? like 1.000/9.999 - 10.000/99.999 because this last 0 makes a difference I'll explain later.) So if the slider is just not working for you, you can opt into setting a precise value (such as 0.332 or 2.885). There is a issue where some players play on low DPI and some on very high, this means that we should be allowed to go above 10 with a number input. To explain why I will first explain the term "eDPI" or "effective DPI" this term is used when calculating ingame sensitivity, and it's better because you can get the same sensitivity no matter your DPI. If you were playing on 1.60 sensitivity on 400DPI, and you just bought an 800DPI mouse and wanted the same sensitivity, it's simple. 400(DPI) x 1.60(sens) = 640 eDPI. Now you bought your 800DPI mouse and want the same sens on 800DPI, no problem! Take your 640 eDPI and divide by 800(New DPI) so 640 ÷ 800 = 0.8(your new sens). If you don't see how this works, just take note of the answer and do 800 x 0.8 = 640 eDPI. So 800DPI 0.8 sens is exactly the same as 400DPI 1.60 sens. That jibberish aside let's see why the slider (and having 10 as a maximum is bad) so some players play on really low DPI, aka 400, but they're forced to use 800DPI to achieve a higher sensitivity! Kazuya played on 1000DPI 4.21 sens and here it's a perfect example, 1000DPI x 4.21 sens = 4210 eDPI, if I wanted 4210 eDPI on 400DPI mouse I would need 10.525 sens(4210 eDPI ÷ 400DPI = 10.525 and 400 x 10.525 = 4210 eDPI), which is not possible for 2 reasons, 1. being it capped at 10. 2. being Warmerise does not allow that 4th or 5th(if sens is 10 and above) digit. 1000DPI is a perfect example too, as if you played a low sensitivity, getting a precise number is impossible. 1000DPI x 0.7 is 700eDPI and x 0.6 is 600eDPI, with the slider there's no in between. If the game supported direct number inputs, it would be possible (1000DPI x 0.640 = 640 eDPI).
Having the ability to input any number we want would be really a apprciated feature Max, especially from high DPI players. I hope this wasn't too hard to understand, but it's just a brief summary of the current sensitivity issue and I explained why we need the ability to input our own numbers with a maximum of 3 digits after the original number. Anyway I hope it made sense.
Eve said:I decided to re-write this as a lot of info was more misleading. There seems to be an issue with low resolution displays, which is by dragging the sensitivity slider, it goes up or down in 0.04 increments, so like it goes from 2.40 to 2.44 in a 1 pixel drag, I think this issue applies to 1080p too except it's in 0.02 increments, someone confirm this please. This is alright but it's getting a bit finicky when your goal is precision.
My suggestion is can we have the ability to click on the numbers on the sensitvity and input numbers? (with a max of 4-5 digits? like 1.000/9.999 - 10.000/99.999 because this last 0 makes a difference I'll explain later.) So if the slider is just not working for you, you can opt into setting a precise value (such as 0.332 or 2.885). There is a issue where some players play on low DPI and some on very high, this means that we should be allowed to go above 10 with a number input. To explain why I will first explain the term "eDPI" or "effective DPI" this term is used when calculating ingame sensitivity, and it's better because you can get the same sensitivity no matter your DPI. If you were playing on 1.60 sensitivity on 400DPI, and you just bought an 800DPI mouse and wanted the same sensitivity, it's simple. 400(DPI) x 1.60(sens) = 640 eDPI. Now you bought your 800DPI mouse and want the same sens on 800DPI, no problem! Take your 640 eDPI and divide by 800(New DPI) so 640 ÷ 800 = 0.8(your new sens). If you don't see how this works, just take note of the answer and do 800 x 0.8 = 640 eDPI. So 800DPI 0.8 sens is exactly the same as 400DPI 1.60 sens. That jibberish aside let's see why the slider (and having 10 as a maximum is bad) so some players play on really low DPI, aka 400, but they're forced to use 800DPI to achieve a higher sensitivity! Kazuya played on 1000DPI 4.21 sens and here it's a perfect example, 1000DPI x 4.21 sens = 4210 eDPI, if I wanted 4210 eDPI on 400DPI mouse I would need 10.525 sens(4210 eDPI ÷ 400DPI = 10.525 and 400 x 10.525 = 4210 eDPI), which is not possible for 2 reasons, 1. being it capped at 10. 2. being Warmerise does not allow that 4th or 5th(if sens is 10 and above) digit. 1000DPI is a perfect example too, as if you played a low sensitivity, getting a precise number is impossible. 1000DPI x 0.7 is 700eDPI and x 0.6 is 600eDPI, with the slider there's no in between. If the game supported direct number inputs, it would be possible (1000DPI x 0.640 = 640 eDPI).
Having the ability to input any number we want would be really a apprciated feature Max, especially from high DPI players. I hope this wasn't too hard to understand, but it's just a brief summary of the current sensitivity issue and I explained why we need the ability to input our own numbers with a maximum of 3 digits after the original number. Anyway I hope it made sense.
I edited the original post, re-read it and tell me if you understood everything or if I should explain further.
Xiiros said:or just scrolling 0.01 by 0.01 and not 0.04 per 0.04