Max said: The issues cannot be just for you, the majority of the players have to agree on them, otherwise, they're not an issue for everyone.
@Max, here https://warmerise.com/forums/topic/3359/mostly-every-issue-about-the-game. I might have forgot some but I'll comment them once something pops up.
Spacetrooper said:can u stfu with ur sh!t ideasAlso, here are the visible problems of the game.
- default sniper is used too much as close range
 - additionals should have a 5 second cooldown (or maybe add an option to set a certian time limit in the room creation)
 - instead of reducing the number of additionals, you have one but it recharges over time (this goes with the one right above)
 - jet is way too OP and breaks the physics (no realistic flying. all the players do is just go up and down and bomb everyone)
 - car should have first person driving and 3rd person turret option
 - revolver fire rate should be dropped a little (fires to fast for a revolver)
 - should be a smooth climbing feature to replace the spam jump to climb a hill
 - stamina runs out way too fast
 - car physics are way too "hollow", meaning when you ram each other the two cars either get stuck in each other and vibrate a lot, or one (or both) flies out of the multiverse, while taking so much damage that you start to flame.
 - when you run over bodies it takes way too much damage that you start smoking or flaming.
 - weapons become stiff after you pick them up casually (without throwing it)
 - and last but very not least: the hit delay with the guns, meaning you get shot but on your screen the opponent hits a wall. this also applies to sniping. when a sniper is on a hill, it seems like they are shooting through the hill. I can't see any part of their body besides 0.001% of their head.
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