Forums » Bugs & Suggestions

i keep getting an error

    • 66 posts
    December 11, 2017 4:45 PM PST

    i forgot what exactly it said but every 1 1/2 games i get a unity storage space full error or somthing like that anyone have this and can anyone fix it

    • 283 posts
    December 20, 2017 7:15 AM PST
    Sorry for the super late response, I'll still put this up so if anyone else is getting the issue, can fix it.
    See this chart below:

    You can use the versions of browsers that are highlighted as green, but among that, the latest version of Google Chrome and Mozilla Firefox provides better and smooth gameplay with least chances of getting that memory allocating issue ( perhaps not every time). Preferably the Quantum Firefox is working the best among all other browsers so far. So you may want to download that.
    And be sure to keep only one game tab open to avoid the above addressed issue.
    • 66 posts
    December 20, 2017 4:28 PM PST

    thanks DB

     

    • 3 posts
    April 19, 2018 2:54 PM PDT

    they better fix this i keep losing 300+ xp

     

    • 2 posts
    April 21, 2018 7:55 AM PDT

    Here's the error I just got using the web console report function on the latest Firefox Version 59.0.2 (64bit) on my Mac:

    WebGL Memory - Total: 256MB, Used: 243MB, Free: 12MB (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) f8dd84cc-a73d-da4f-9ef0-c705d95d7f5f:8776:6

    Loading server preview image (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) f8dd84cc-a73d-da4f-9ef0-c705d95d7f5f:8776:6

    Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 268435456, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which adjusts the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0

    Is this the same that you're getting? I get this all the time as well. It reports as an uncaught execption which causes the crash. Hopefully this information will help in addressing the issue, programatically.

    Just trying to help,

    Lester