I've played this a bit, so, here it goes.
1) Weapon damage rebalance. Time to kill seems to be all over the place.
2) Progression system/Unlocks. I get it, max, you gotta keep those people playing, ad revenue and bought xp. I get it. But give some incentives other than "ooooh wie I'm finally able to afford the knuckle dusters". Throw the least popular bought weapons from the store into an unlock tree and call it a day.
3) A shooting range. Imagine splashing all your grinded XP to get some peashooter you dont like. 'Nuff said.
4) The hovver. What's the point of a hovering hummer if it drives like a tank on ice? It should be omnidirectional, fixed movement with WASD, and steering with the mouse. Also, a jump button for cheapo rocket league mode.
5) After death grenades doing damage to on foot enemies.
6) Trap mines being remotely activated instead of the way they currently work, as they're the cheapest, less skill based way of killing.
7) Aimpunch becoming a visual thing instead of it throwing your aim for a bumpy ride. Also, the damage ring seems to be incredibly imprecise.
That's al, bye fellas.
4 seems an interesting suggestion, but in that case i think that vehicle hit collision dmg should be nerfed
5 makes since but i also 'like' the current system, kinda gives you that thrill to kill the opponent who throw it before you get hit, but, kinda depends on the role youre playing here, kill or killed
6 as chrono said an item designed for that would be cooler, now, if you said youd like to see a enrf from 3 to 1 consumable (m67, toma, trap) etc etc i'd like to see that, maybe give it a try
7 its not imprecise i think you're complaining more about the spread
Could you also add a game mode where you can only use bonbons and secondary weapons (or just bombs) please
And just could you give the 3 Tomahawk instead of 2 for the special weapon please
My pc is not powerful enough to play Warmerise (I play at my father's house) but could you soon make sure
that the less powerful pc can play (I've already given 20Euros and I'm going to re-give 10Euros
TKS FOR YOUR FANTASTIC GAME
And could you add an Adventure mode online or offline that will make us gain some experience please
chrono, here are my responses to your post:
1) The UMP with its rate of fire is nowhere near the G36 in terms of dps against any of the other weapons. Probably the CPW outclasses it too.
2) Weapon costs are not balanced at all. Headshot 10xp, carbine 25.000 xp. Go figure.
3) No, "It's the one advantage to having huge weapon costs just that you get plenty of time to try them all before buying.", this isnt an advantage at all, why? Because you can't properly try new weapons. Pick em off the ground, you say, the fact that weapons picked up have only one magazine to prevent you from only picking guns up instead of buying them, automatically refutes that idea.
6) So, instead of balancing the most broken item in the game, and reworking it into something that requires skill, you'd rather see a new item introduced. Nice.
7) Aimpunch literally makes the game unplayable and breaks any possibility of using weapons such as the UMP and the Mini-G. A damage ring is the red ring thingy that indicates the direction of the damage you receive. Its incredibly imprecise, no sterben, I'm not complaining about bullet spread or crosshairs...
first, its not suposed for the UMP to come close to the G36 and no, it ain't outclassed by the CPW.
second, the prices altough high are reasonably balanced, just needs some grind, if you can't take it then i see why you are complaining, its not meant for a guy that plays this once in a while for 1 month to already have the entire loadout.
that number 3 is kinda messy, but, bottom line is: being able to pick up weapons from the ground is indeed the best way to try them, spend a coin ffs and maybe you won't have just one magazine now, IF you are suggesting a shooting range just for practice, then thats another thing although i still think that the best training is done in servers with real people. and no, thats not an argument to automatically refutes that idea
The point of the mine is to secure places that the player ain't able to be 24/7 or always protect/see, so, while i do like an item that only activates when we want it (like the c4 Chrono suggested) i dont think it should be implemented in the mines, NOW, if you say that you'd like to see a reduction on the number of trapmines each player is able to use to prevent a ridiculous spam i could/would agree with you, and there would be already complainings and backlashers, now imagine if your idea was put into place.
I'm still not understanding what you mean by Aimpunch, if its the flinch that Chrono said i agree with him, its a mechanic to balance weapons for example the L115A3, imagine not flinchin when youre beinh hit, you could scope at a few meters aways an enemy and despite being hit you'd still get the kill, and I don't see whi the Mini-G would be uselless due to it, I mean, the Mini-g IS the ultimate flinch maker.
and yes the damage source indication (the red thingy that shows were we being hit from) its a bit imprecise indeed i give you that.
1) Could you add a mode where there are no teams until you have to fight (it will be necessary to add spawns) the goal
is to kill everyone?
2) To pay real money you need a PayPal account but my mother has a PayPal account but can not remember her password
(and she can not change it anymore) I would have paid 10Euros but I can not ! Please, you can add the credit card
purchase option (the option is already there but you must pay with PayPal! Thank you for reading my message.