BennyMusicTV said:Which water did you use to make the map "TheRoad?" or the map "Base". This would maybe work. Or is it something instead of water like a script? (I don't know who made the card, but I hope it was you.)
Those maps are using the legacy Water system, the one you used aswell.
But default maps are using AssetBundles unlike Custom maps which are using custom format (so not everything is supported)
Also one suggestion for your map "The Island", go to Terrain settings and change PixelError to something higher (ex. 20) it will improve performance by alot.
Thank you.
I applied the changes to the map. If you know what changes I could also make, then I would be very open to it.
Unfortunately I do not know everything about Unity yet,
that's why it would help me a lot.
Update: Reflective Water is now supported in the new version of Export Package.
@BennyMusicTV You can download it here: https://warmerise.com/Warmerise/Public/WMCustomMapsv1.6.unitypackage
Import the new version into your project, Unity will automatically replace the old files.
Drag and drop the new WaterPlane prefab located in (WMCustomMaps -> Environment -> Water -> Prefabs) (NOTE: Reflective Water has a great impact on performance, so do not place more than 1 per map).
To test your map go here: https://warmerise.com/pages/betatestingpage
(The Reflective Water is only supported in the beta version at the moment)