with 2.4.9 we add this could addition that when we are killed we are automatically spectating the guy that killed us
we can see him in third person view and its cool to see if the dude in our team that was with was can finish him off or how close where you to secure the kill.
This altho brings a problem, you can see where a sneaky sniper shoot you from.
This isn't a big problem on smaller and fast paced maps like sec lab or dustland but can be rather impacting on maps like Base, or Skygates
My suggestion, remove this feature when we are killed by a L115A3 (or snipers in general)
let me know what are your thoughs
it's ya boi
1) Replace the white text midscreen on the right side that X player did Y MultiKill have an Icon display at the end of the kill (in the kill log)
example: Sitting Ducks
2) Second part is more 'Xp' related
>Friday Night Fortnite Warmerise
On Fridays (or smth like that) players would have an X% of Xp Bonus
>Revenge Kill
Killing a player right after being killed by him (only for TDM and with server with more than X players) +Y xp
>More xp boost for when playing with Clan members (for this there would be the need to accomodate some changes on the clan system tho)
STERBEN99 said:
The EMP grenade is a pure utility weapon, it does 0 damage to enemies and it's radius is about the same of the plasma grenade.
It's effect last for a small ammount of 3 second (time yet to be fully settled)
The EMP, when detonated upon impact, disables the enemies HUD, therefore he can't see his health, ammo, team mate's names, crosshair dot, score, timer and the Minimap.
This grenade would also have an effect on shields, making them look "empty", therefore they wouldn't have any ability to protect its user for a small ammount of time. It would also disarm a gravity gun for that small period and the same goes for NanoCompressors ability's, like the double jump. NanoCompressor user's would also be freezed for less than a secon upon impact (not sure about this one yet)
Visual Display: https://vvcap.com/gJ7nGrYHk (just a concept, that font and bar (timer) are lil ugly)
Red's and Blue's EMP grenade
something like system hacking in advanced warfare cod
This is not a customization Idea for the current revolver but a new idea Idea
note: price and stats values open to debate and change
STERBEN99 said:Imo it looks too close to the regular revolver. It would need an entirely new mesh to be worth adding to the game. Maybe something like a DL-44 pistol.This is not a customization Idea for the current revolver but a new idea Idea
note: price and stats values open to debate and change
or
https://assetstore.unity.com/packages/3d/props/guns/revolver-base-95137
I'm tryna go either with free stuff or stuff that max has
edit: that previous revolver doesn't go well with that scope
so maybe this modular package would do the job https://assetstore.unity.com/packages/3d/props/guns/hornet-rifle-37309
STERBEN99 said:or
https://assetstore.unity.com/packages/3d/props/guns/revolver-base-95137
I'm tryna go either with free stuff or stuff that max has
edit: that previous revolver doesn't go well with that scope
so maybe this modular package would do the job https://assetstore.unity.com/packages/3d/props/guns/hornet-rifle-37309
I like this revolver, it goes better with the sci-fi theme
SNES said:STERBEN99 said:
The EMP grenade is a pure utility weapon, it does 0 damage to enemies and it's radius is about the same of the plasma grenade.
It's effect last for a small ammount of 3 second (time yet to be fully settled)
The EMP, when detonated upon impact, disables the enemies HUD, therefore he can't see his health, ammo, team mate's names, crosshair dot, score, timer and the Minimap.
This grenade would also have an effect on shields, making them look "empty", therefore they wouldn't have any ability to protect its user for a small ammount of time. It would also disarm a gravity gun for that small period and the same goes for NanoCompressors ability's, like the double jump. NanoCompressor user's would also be freezed for less than a secon upon impact (not sure about this one yet)
Visual Display: https://vvcap.com/gJ7nGrYHk (just a concept, that font and bar (timer) are lil ugly)
Red's and Blue's EMP grenade
I love the idea, but i feel like people would spam the crap out of this.
xVeronica said:STERBEN99 said:or
https://assetstore.unity.com/packages/3d/props/guns/revolver-base-95137
I'm tryna go either with free stuff or stuff that max has
edit: that previous revolver doesn't go well with that scope
so maybe this modular package would do the job https://assetstore.unity.com/packages/3d/props/guns/hornet-rifle-37309
I like this revolver, it goes better with the sci-fi theme
I do agree that it goes better with the sci-fi but at the same time nostalgia is a powerfull kick, would be interesting if it was possible to keep both, like a 'model' skin (like the suits)
chronospectrum said:STERBEN99 said:Imo it looks too close to the regular revolver. It would need an entirely new mesh to be worth adding to the game. Maybe something like a DL-44 pistol.This is not a customization Idea for the current revolver but a new idea Idea
note: price and stats values open to debate and change
so I though bout what u said and I made this using the hornet rifle package
edit: this looks like a bolter lol
STERBEN99 said:xVeronica said:STERBEN99 said:or
https://assetstore.unity.com/packages/3d/props/guns/revolver-base-95137
I'm tryna go either with free stuff or stuff that max has
edit: that previous revolver doesn't go well with that scope
so maybe this modular package would do the job https://assetstore.unity.com/packages/3d/props/guns/hornet-rifle-37309
I like this revolver, it goes better with the sci-fi theme
I do agree that it goes better with the sci-fi but at the same time nostalgia is a powerfull kick, would be interesting if it was possible to keep both, like a 'model' skin (like the suits)
That would be cool
STERBEN99 said:To begin with, I though of this weapons/Items with some sort of ideas and previous suggestions I did in my mind in case they where ever implemented.
The previous suggestions im basing myself on are: diminishing all additional items from 3 to 2, converting the A12 to a auto-shotung and the EMP grenade (which would deactive as well the bot's, now to follow)
That said, The 3d model's that I show here are alreayd in max hands or are free on the asset store, some of these where actually used in the past. I didn't suggest any statistics and valors because its not really something I think I'm good at.
Names are mainly for identification process and items abilities might get tweaked. That said, all I'm suggesting are re-use of old models with a new concept/weapon function.
Did Max use any of these? Like the Pulse Pistol and Vectpr?
ADDITIONAL ITEMS PREDICTION LINE
currently the usage of the addiotional items either its the Toma or the TrapMine happens by simply pressing the V (default) key. What if, in order to enable the player to throw a strategic e.g. M67 the assistance of a preiction line (like the Bow already implements) was brought into place?
This could be achieved by instead of using the item when the key is pressed, use it when the key is released, so if the player decides to keep it pressed the Prediction line would be of assistance.
This approach would enable both the current system, a quick tap and you have your tomahawk flying away, but would also make possible a steady, calculed long kill.
should unregistered players be able to earn cash? the cash would then set back to zero once they've logged out of the game.
this would.
-encourage unregistered players to play for longer times;
-give them a taste of the weapons and hopefully be the push for registation;
-more competition;
vote here: https://warmerise.com/polls/view/1928/check-the-post
STERBEN99 said:should unregistered players be able to earn cash? the cash would then set back to zero once they've logged out of the game.
this would.
-encourage unregistered players to play for longer times;
-give them a taste of the weapons and hopefully be the push for registation;
-more competition;
vote here: https://warmerise.com/polls/view/1928/check-the-post
Wouldn't everyone want to play Unregistered then? Because your deaths and kills wouldn't be logged, so if you did alot it wouldnt affect your KDR