Forums » Bugs & Suggestions

'Stevie's' Suggestions & Ideas

    • 9 posts
    November 29, 2018 7:46 AM PST
    İt is very amazing and beautiful ideas. I think these ideas should be in the game. Especially new weapons (new sniper should be ). Good job Sterben
    • 609 posts
    December 5, 2018 3:38 PM PST

    with 2.4.9 we add this could addition that when we are killed we are automatically spectating the guy that killed us

    we can see him in third person view and its cool to see if the dude in our team that was with was can finish him off or how close where you to secure the kill.

    This altho brings a problem, you can see where a sneaky sniper shoot you from.

    This isn't a big problem on smaller and fast paced maps like sec lab or dustland but can be rather impacting on maps like Base, or Skygates

    My suggestion, remove this feature when we are killed by a L115A3 (or snipers in general)

    let me know what are your thoughs

    • 609 posts
    December 5, 2018 3:42 PM PST

     

    • 63 posts
    December 5, 2018 4:27 PM PST
    Well, if you remove the feature for snipers in general, that gives them an advantage over other weapons. I think that spectating should be unrestricted in TDM mode, but should be team only for elimination mode, as this is where players would be more heavily impacted by their enemies ghosting.
    • 609 posts
    December 5, 2018 9:12 PM PST

    actually the other way around

    in elimination u die its over, new round new story

    • 18 posts
    December 24, 2018 1:31 AM PST

    New Spear?

    • 609 posts
    March 13, 2019 11:19 AM PDT

    it's ya boi

     

    1) Replace the white text midscreen on the right side that X player did Y MultiKill have an Icon display at the end of the kill (in the kill log) 

     

    example: Sitting Ducks

     

    2) Second part is more 'Xp' related

       >Friday Night Fortnite Warmerise

       On Fridays (or smth like that) players would have an X% of Xp Bonus

     

       >Revenge Kill

       Killing a player right after being killed by him (only for TDM and with server with more than X players) +Y xp

     

       >More xp boost for when playing with Clan members (for this there would be the need to accomodate some changes on the clan system tho)


    This post was edited by STERBEN99 at March 13, 2019 12:47 PM PDT
    • 38 posts
    March 14, 2019 2:06 PM PDT

    STERBEN99 said:

     

    The EMP grenade is a pure utility weapon, it does 0 damage to enemies and it's radius is about the same of the plasma grenade.

    It's effect last for a small ammount of 3 second (time yet to be fully settled) 

    The EMP, when detonated upon impact, disables the enemies HUD, therefore he can't see his health, ammo, team mate's names, crosshair dot, score, timer and the Minimap.

    This grenade would also have an effect on shields, making them look "empty", therefore they wouldn't have any ability to protect its user for a small ammount of time. It would also disarm a gravity gun for that small period and the same goes for NanoCompressors ability's, like the double jump. NanoCompressor user's would also be freezed for less than a secon upon impact (not sure about this one yet)

     

    Visual Display: https://vvcap.com/gJ7nGrYHk (just a concept, that font and bar (timer) are lil ugly)

    Red's and Blue's EMP grenade

     

     

    something like system hacking in advanced warfare cod
    • 38 posts
    March 14, 2019 2:06 PM PDT

    cod advanced warfare

    • 609 posts
    March 18, 2019 3:21 PM PDT

    This is not a customization Idea for the current revolver but a new idea Idea

    note: price and stats values open to debate and change


    This post was edited by STERBEN99 at March 18, 2019 3:22 PM PDT
    • 507 posts
    March 18, 2019 3:30 PM PDT
    STERBEN99 said:

    This is not a customization Idea for the current revolver but a new idea Idea

    note: price and stats values open to debate and change

    Imo it looks too close to the regular revolver. It would need an entirely new mesh to be worth adding to the game. Maybe something like a DL-44 pistol.
    • 609 posts
    March 19, 2019 12:44 AM PDT

    or 

    https://assetstore.unity.com/packages/3d/props/guns/revolver-base-95137

    I'm tryna go either with free stuff or stuff that max has 

     

    edit: that previous revolver doesn't go well with that scope

    so maybe this modular package would do the job https://assetstore.unity.com/packages/3d/props/guns/hornet-rifle-37309


    This post was edited by STERBEN99 at March 19, 2019 12:45 AM PDT
  • March 19, 2019 4:02 AM PDT

    STERBEN99 said:

    or 

    https://assetstore.unity.com/packages/3d/props/guns/revolver-base-95137

    I'm tryna go either with free stuff or stuff that max has 

     

    edit: that previous revolver doesn't go well with that scope

    so maybe this modular package would do the job https://assetstore.unity.com/packages/3d/props/guns/hornet-rifle-37309

    I like this revolver, it goes better with the sci-fi theme

  • March 19, 2019 4:03 AM PDT

    SNES said:

    STERBEN99 said:

     

    The EMP grenade is a pure utility weapon, it does 0 damage to enemies and it's radius is about the same of the plasma grenade.

    It's effect last for a small ammount of 3 second (time yet to be fully settled) 

    The EMP, when detonated upon impact, disables the enemies HUD, therefore he can't see his health, ammo, team mate's names, crosshair dot, score, timer and the Minimap.

    This grenade would also have an effect on shields, making them look "empty", therefore they wouldn't have any ability to protect its user for a small ammount of time. It would also disarm a gravity gun for that small period and the same goes for NanoCompressors ability's, like the double jump. NanoCompressor user's would also be freezed for less than a secon upon impact (not sure about this one yet)

     

    Visual Display: https://vvcap.com/gJ7nGrYHk (just a concept, that font and bar (timer) are lil ugly)

    Red's and Blue's EMP grenade

     

     

    I love the idea, but i feel like people would spam the crap out of this.
    • 609 posts
    March 19, 2019 9:20 AM PDT

    xVeronica said:

    STERBEN99 said:

    or 

    https://assetstore.unity.com/packages/3d/props/guns/revolver-base-95137

    I'm tryna go either with free stuff or stuff that max has 

     

    edit: that previous revolver doesn't go well with that scope

    so maybe this modular package would do the job https://assetstore.unity.com/packages/3d/props/guns/hornet-rifle-37309

    I like this revolver, it goes better with the sci-fi theme

    I do agree that it goes better with the sci-fi but at the same time nostalgia is a powerfull kick, would be interesting if it was possible to keep both, like a 'model' skin (like the suits) 

    • 609 posts
    March 19, 2019 9:40 AM PDT

    chronospectrum said:
    STERBEN99 said:

    This is not a customization Idea for the current revolver but a new idea Idea

    note: price and stats values open to debate and change

    Imo it looks too close to the regular revolver. It would need an entirely new mesh to be worth adding to the game. Maybe something like a DL-44 pistol.

    so I though bout what u said and I made this using the hornet rifle package

     

    edit: this looks like a bolter lol


    This post was edited by STERBEN99 at March 19, 2019 9:46 AM PDT
    • 609 posts
    March 19, 2019 10:23 AM PDT

  • March 19, 2019 11:38 AM PDT

    STERBEN99 said:

    xVeronica said:

    STERBEN99 said:

    or 

    https://assetstore.unity.com/packages/3d/props/guns/revolver-base-95137

    I'm tryna go either with free stuff or stuff that max has 

     

    edit: that previous revolver doesn't go well with that scope

    so maybe this modular package would do the job https://assetstore.unity.com/packages/3d/props/guns/hornet-rifle-37309

    I like this revolver, it goes better with the sci-fi theme

    I do agree that it goes better with the sci-fi but at the same time nostalgia is a powerfull kick, would be interesting if it was possible to keep both, like a 'model' skin (like the suits) 

    That would be cool

  • March 19, 2019 11:41 AM PDT

    STERBEN99 said:

    To begin with, I though of this weapons/Items with some sort of ideas and previous suggestions I did in my mind in case they where ever implemented.

    The previous suggestions im basing myself on are: diminishing all additional items from 3 to 2, converting the A12 to a auto-shotung and the EMP grenade (which would deactive as well the bot's, now to follow)

    That said, The 3d model's that I show here are alreayd in max hands or are free on the asset store, some of these where actually used in the past. I didn't suggest any statistics and valors because its not really something I think I'm good at.

    Names are mainly for identification process and items abilities might get tweaked. That said, all I'm suggesting are re-use of old models with a new concept/weapon function.

    Did Max use any of these? Like the Pulse Pistol and Vectpr?

  • March 19, 2019 4:14 PM PDT

    What would be cool is if Warmerise had a "Gun Game" mode. where players start off with a default gun, and everytime you kill another player, you get a better gun.

    • 609 posts
    March 27, 2019 4:57 AM PDT

    xVeronica said:

    What would be cool is if Warmerise had a "Gun Game" mode. where players start off with a default gun, and everytime you kill another player, you get a better gun.

    suggested that some pages back

    • 609 posts
    March 28, 2019 10:24 AM PDT

    ADDITIONAL ITEMS PREDICTION LINE

    currently the usage of the addiotional items either its the Toma or the TrapMine happens by simply pressing the V (default) key. What if, in order to enable the player to throw a strategic e.g. M67 the assistance of a preiction line (like the Bow already implements) was brought into place?

    This could be achieved by instead of using the item when the key is pressed, use it when the key is released, so if the player decides to keep it pressed the Prediction line would be of assistance.

    This approach would enable both the current system, a quick tap and you have your tomahawk flying away, but would also make possible a steady, calculed long kill.


    This post was edited by STERBEN99 at March 28, 2019 10:29 AM PDT
    • 609 posts
    April 6, 2019 7:58 AM PDT

    should unregistered players be able to earn cash? the cash would then set back to zero once they've logged out of the game.

    this would.

    -encourage unregistered players to play for longer times;

    -give them a taste of the weapons and hopefully be the push for registation;

    -more competition; 

    vote here: https://warmerise.com/polls/view/1928/check-the-post

  • April 6, 2019 11:50 AM PDT

    STERBEN99 said:

    should unregistered players be able to earn cash? the cash would then set back to zero once they've logged out of the game.

    this would.

    -encourage unregistered players to play for longer times;

    -give them a taste of the weapons and hopefully be the push for registation;

    -more competition; 

    vote here: https://warmerise.com/polls/view/1928/check-the-post

    Wouldn't everyone want to play Unregistered then? Because your deaths and kills wouldn't be logged, so if you did alot it wouldnt affect your KDR

  • April 15, 2019 12:36 PM PDT

    How about something like this for a revolver replacement: