September 25, 2021 9:30 AM PDT
SimooN said:
Kazuya said:
SimooN said:
First of all as i mentioned before headshot damages should be increased for each weapon. This will make Warmerise more playable.
Please do some general changes on knife because no matter where hit comes you dying.
- RPG -
1-) Make RPG more powerfull and only with 1 bullet. RPG's damage should change range to range and if clear shot hits victim, victim should die.
2-) If players uses sky trooper suit they may get extra 1 rpg bullet.
- Shield -
1-) When you use gravity gun according to usage our energy reduces and samething can be implement to shield. When people use shield their energy should reduce and shield usage should be limited to player's energy.
2-) RPG bullets should break player's shield.
- Mines -
1-) RPG bullets or nades must trigger mines and mines must be explode if hit occurs.
- M67 -
1-) Add delaying (3-5 sec) to m67 before detonation occurs.
Detail on models
1-) When players uses bow, arrow bag or something like that should be display in their back.
2-) When we switch our weapons from primary to secondary we should able to see our own weapons on our back in third person view.
3-) If hp-kit used and if player's hp equal to 100 hp, bag or something like that should be in their back and bag should be droppable.
4-) We also should see capes on dead bodies if they have.
Please refer to:
Game Statues - https://warmerise.com/forums/topic/1527/game-statues-assister
- BUGS -
1-) When you don't have ammo and when you pick up weapon from floor and replace back with the one you left causes ammo glitch (Adds ammo to your weapon that has no ammo).
2-) Flamethrower able to give damage through walls.
3-) Players able to trigger mines behind of walls.
4-) Sometimes, when your team mates shooting they are showing as enemy on your radar.
5-) Sometimes, shields doesn't protect you from mines or grenades.
6-) If plasma-grenade hits player's body and if shield used after hit grenade doesn't give any single damage.
7-) If player gets killed while use hp-kit this one causes bug and game doesn't detect player's dead.
8-) Sometimes, player scores (Kills, Deaths, Assists) doesn't get reset after game ends.
3-) Players able to trigger mines behind of walls. This issue is because of 3rd person literally. Half of the bugs in this game is caused by using 3rd person. (Seeing through walls, detonating mines when you're behind a wall), for some reason our character phases through the wall a tiny bit, this may be solved by making the detonation for the mine less sensitive. But a better fix would be removing 3rd person until it is optimised enough.
Yeah, seeing through walls can be preventable if viewable areas can be filled with black but i have no idea how to detect viewable parts on 3rd person and implementation to code. However, i think simplest way would be changing camera view if user touch walls. Also this can make warmerise more balanced and we can get rid of third-person abusers. Therefore if seeing through walls gets fixed FPV/TPV only options can be removed from game. As far as i can see people don't even use them. Best way for fix would be changing camera view i guess.
or upgrading the view which results in no glitches like planting mines back of the wall and player hand or any part of body going through wall