Ok, I get why you would want new content but this game is almost a decade old I think and it has only one developer aka Max. And Max still has been giving bug fixes and makes the players of this game know this game isn't abandoned. So the question remain's, why do you complain about the lack of new content even with the overwhelming factors on why this game has a lack of content?
A372 said:Ok, I get why you would want new content but this game is almost a decade old I think and it has only one developer aka Max. And Max still has been giving bug fixes and makes the players of this game know this game isn't abandoned. So the question remain's, why do you complain about the lack of new content even with the overwhelming factors on why this game has a lack of content?
Max isn't a real game dev a decade is long enough for a game developer to make or be apart of at least 20+ games
¨A decade is long enough for a game devoloper to make or be apart of at least 20+ games¨ Do you not know how long it take's to make a 3d first person shooter and the fact you said the a devoloper can make or be apart of at least 20+ games is just beyond my belief.
A372 said:¨A decade is long enough for a game devoloper to make or be apart of at least 20+ games¨ Do you not know how long it take's to make a 3d first person shooter and the fact you said the a devoloper can make or be apart of at least 20+ games is just beyond my belief.
do you know how long 10 years is sure you can be a part of 20 projects in a decade they don't always have to be commercially made either or if you are not that good maybe 8 or 9 games
Mostly, people complain because Max does unwanted updates. Game has a lot issues and Max creates new things instead of fixing things and as a result his updates causes new bugs. In fact, yeah he is solo developer and its his own project so he can do whatever he wants but seeing same & simple issues every time makes game unplayable and destroying game enjoyment.
PlasmaStrikerZ said:A372 said:¨A decade is long enough for a game devoloper to make or be apart of at least 20+ games¨ Do you not know how long it take's to make a 3d first person shooter and the fact you said the a devoloper can make or be apart of at least 20+ games is just beyond my belief.
do you know how long 10 years is sure you can be a part of 20 projects in a decade they don't always have to be commercially made either or if you are not that good maybe 8 or 9 games
have you ever done any form of programming? Programming is only half of the part, the other half is debugging, improving project, ect. Ask any serious programmers out there, its true.
Remember, warmerise is an indie fps game, not some AAA company game.
Stoplookin9 said:/\PlasmaStrikerZ said:A372 said:¨A decade is long enough for a game devoloper to make or be apart of at least 20+ games¨ Do you not know how long it take's to make a 3d first person shooter and the fact you said the a devoloper can make or be apart of at least 20+ games is just beyond my belief.
do you know how long 10 years is sure you can be a part of 20 projects in a decade they don't always have to be commercially made either or if you are not that good maybe 8 or 9 games
have you ever done any form of programming? Programming is only half of the part, the other half is debugging, improving project, ect. Ask any serious programmers out there, its true.
Remember, warmerise is an indie fps game, not some AAA company game.
Stoplookin9 said:have you ever done any form of programming? Programming is only half of the part, the other half is debugging, improving project, ect. Ask any serious programmers out there, its true.
Remember, warmerise is an indie fps game, not some AAA company game.
LOL I was gonna say something like this. 20+ definitely sounds like a number they pulled out of thin air.
Of course it depends on the complexity of the game(s) you're making, I have an IT background and I don't think any serious game developer would limit their journey to only making 2D games with simple logic so they can hit that arbitrary "20+" projects milestone to then brag about it. 3D games are on another level and any developer who takes on multiple projects at once is often doing more harm to themselves than good. I also doubt anyone would be a hobbyist game dev for a decade straight with tens of unfinished projects lying around.
The programming phrase (aka implementation) is only commenced once the proof of concept and solid design are set in stone, followed by performing maintenance and providing updates, expanding upon the game's functionalities, then back to debugging again to make sure you didn't cause more problems.