ever since the 1.7.2 update, the game has gotten a little laggy on public servers. on 1.7.1, i played with a full game and i was at 60 FPS. now im playing at 30. why? i think it is the moving bodies. maybe there should be an option for that. because ever since the update where the bodies moved by gernades, etc, it got laggy
Max said: Dynamic physics could be the reason, including the fix that prevents weapons from falling through the ground. Also, do you have the cape cloth simulation option enabled?
Honestly Max, you should add an option to enable or disable this and player bodies. If you enabled it, dead player bodies would be shown and have dynamic physics, but if disabled, player bodies immediately despawn and dynamic physics is disabled for dropped weapons.