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  • Member Type: Regular Member
  • Networks: South America
  • Profile Views: 2,697 views
  • Friends: 43 friends
  • Last Update: May 22
  • Joined: January 14, 2017

DaveSD

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User Stats
Rank 13729
XP 3775
Kills 617
Deaths 820
KDR 0.75
Highest Killstreak 8
Free Items Kills XP
L115A3 159 840
UMP 40 10 25
USP 10 55
PlasmaGrenade 9 40
JetShipRockets 8 25
Knife 4 15
ExplodedVehicle 2 70
STG-12 1 5
Ball 0 0
HummerTurret 0 0
VehicleCollision 0 0
Purchased Items Kills XP
Carbine 391 1915
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  • Max
  • DeathBringer908
  • Lion7 I think clinetimout/Exeption is bc of ping issues. Because when i get clientimout every player get stuck on their place where they where, than im in the server for 10 seconds than i get kicked with saying clienttimout/Exeption. But somtimes i dont get kicked and than suddenly everyone starts moving again. Than everyone gets endstuck my ping goes to 1k+ ping. So basically a clientimout is than my ping spikes so high that the game doesnt evern notice that my ping is so high.
  • Brian
  • DeathBreme998
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  • May 22, 2022 2:27 PM PDT
    in the topic Warmerise open source? in the forum General
    Reaver said: So you stole game files?   No, normally the assets are not very useful, but the codes are useful to give you an idea of ​​something you want to do, of course this would be in extreme cases xD which is not usually the case.
  • May 21, 2022 6:14 AM PDT
    in the topic Warmerise open source? in the forum General
    Kalamar said: DaveSD said: It is easy to see the code of projects in this case unity, I do not think it is convenient for the developer to have the code of the game open since this would increase the creation of hacks and traps in it. I'll give you an example, this game I'm developing, has an account system implemented just like Warmerise, if I make it open source,any user with minimal knowledge could play with my account from the Unity editor running the game.In other words, it is not worth making a game that has a lot of user data management, and that is played a lot, open source. You are wrong at some point. Sharing game code wont make hacks easy. You can always share your project code in platforms like github and if something is critical you can always cut it off.  In this case if we consider Warmerise as open source the developer can share its game content such as assets (player models, skins etc) and can show implemantion on github, registration part is not necessary he is not have to show it or can use hidden files for that or can inform you like this: "This code has link with registered accounts". so you can easly understand that line.  I honestly liked author's idea an example open source repository would be cool for people interested in game programming and of course there is lots of examples on internet but it would be nice to see projects done by an experienced person like Max. 1. Normally, developers share small projects or base projects on Github that can be used by other developers, but never active projects as is the case with Warmerise, believe me that by having at least one class of a project you can already create cheats or hacks, and the creation becomes even simpler since you do not have to go through the intermediate processes for the modification and verification of the code because you would already have the source code. 2. For the account system in some games web services are used which return the user information to the game, this is an intermediary between the game and the web, so that is what I was referring to since the user registration does not have absolutely nothing to do with the game if not with the web, therefore you did not understand what I tried to say xD. 3. The assets are already available to the public, these resources are downloaded through the game when they are going to be used, it is easy to see them and obtain them, I will not say the way because if I do not get banned HAHAHA, but with the assets and without coding by means we would not be obtaining an open source game, but only its resources.  
  • May 20, 2022 8:13 PM PDT
    in the topic Warmerise open source? in the forum General
    It is easy to see the code of projects in this case unity, I do not think it is convenient for the developer to have the code of the game open since this would increase the creation of hacks and traps in it. I'll give you an example, this game I'm developing, has an account system implemented just like Warmerise, if I make it open source,any user with minimal knowledge could play with my account from the Unity editor running the game.In other words, it is not worth making a game that has a lot of user data management, and that is played a lot, open source. This post was edited by DaveSD at May 20, 2022 8:13 PM PDT
  • May 18, 2022 7:08 PM PDT
    in the topic What other fps game's do you play beside's Warmerise? in the forum Off-Topic
    LightningStorm said: Nice, plan on posting the game on gaming sites like Crazy Games, Poki, etc?   On my own web server, and even I already have it, the game has accounts and clans which work together with my web server and the game :3 My web server is still private until I pass the Beta versions of the game. For now you can find it public on kongregate.
  • May 18, 2022 7:05 PM PDT
    in the topic What other fps game's do you play beside's Warmerise? in the forum Off-Topic
    Reaver said: But Dave is true that you’re using the BeGone game files without Proton’s permission? The only BeGone file I'm using is a map HAHAHA, at the end of the tests and when moving from Beta versions the BeGone map will be removed.
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