Airwolf said:drsadegs said:Airwolf said:Max said:Update 2
- Removed the ability for guest players to change the player name, room name, start kick, or vote during a kick vote
Thank you very much Max!
@Airwolf, I told you.. Max CAN NOT save you!
xoxo :)
Hey Max these new players got me kicked again
https://warmerise.com/profile/UNGZRHBIOG
https://warmerise.com/profile/DRSADEGS
https://warmerise.com/profile/CGEVLKQBZC
https://warmerise.com/profile/ZXYLFYP
https://warmerise.com/profile/IJRAXFA
Video evidence
in minute 7:59 start kick
same
these 5 randoms kicked me too here https://prnt.sc/QigOdkXUM86E
If could suggest, @Max, adding back the flying spectator flying eyeball view, it used to be a lot of fun and you could explore maps with other players, but now you can't explore maps anymore with other players because the eyeball mechanic view isn't here anymore, what if instead of removing the whole idea, how about adding that spawned players on red or blue can't see the flying spectators and other flying spectators can see another flying spectator, or you can enable or disable in options if you want to see the flying spectator meanwhile you're spawned.
If you could reconsider the matter I would gratefully appreciate it, thank you.
LightningStorm said:If could suggest, @Max, adding back the flying spectator flying eyeball view, it used to be a lot of fun and you could explore maps with other players, but now you can't explore maps anymore with other players because the eyeball mechanic view isn't here anymore, what if instead of removing the whole idea, how about adding that spawned players on red or blue can't see the flying spectators and other flying spectators can see another flying spectator, or you can enable or disable in options if you want to see the flying spectator meanwhile you're spawned.
If you could reconsider the matter I would gratefully appreciate it, thank you.
it was removed for a wellknown reason
(I played the game as a guest way before I became a registered member. I have seen the floating eyeballs and remember the issues that came with them.)
Imho, players should never be able to see spectators at all. Not only is/was it very distracting (people were trolling left and right), it also makes no sense. I don't know of any other FPS game that does this.
Update 3
- Disabled the damage data grouping (meaning each damage will be received separately, instead of received in bulk)
- Improved performance when having a Scoreboard opened on the Desktop
- Removed loading messages for resources that were already loaded
- Fixed bug when vehicles would sometimes glitch through the walls
- Fixed bug when the game would sometimes stuck on "Loading Config Files"
- Possibly fixed bug when the damage screen would not disappear after getting hit
Hey max, there is this bug where you can phase through hills on the snowy canyon map. You go on a hill, then you get out of the car and then you quickly hop in turret to shoot people under a hill, completely hidden. Also, I still can't play the mobile version for some reason
Spacetrooper said:Hey max, there is this bug where you can phase through hills on the snowy canyon map. You go on a hill, then you get out of the car and then you quickly hop in turret to shoot people under a hill, completely hidden. Also, I still can't play the mobile version for some reason
Is the bug still happening even after this update?
About the mobile version, if the phone was made before 2019 then it's unlikely to be able to run the game.
EDIT: I will be adding a few optimizations soon, which should potentially allow the game to run on some older devices.
Max said:Update 3
- Disabled the damage data grouping (meaning each damage will be received separately, instead of received in bulk)
- Improved performance when having a Scoreboard opened on the Desktop
- Removed loading messages for resources that were already loaded
- Fixed bug when vehicles would sometimes glitch through the walls
- Fixed bug when the game would sometimes stuck on "Loading Config Files"
- Possibly fixed bug when the damage screen would not disappear after getting hit
Max, what do you mean by "Removed loading messages for resources that were already loaded"?
Also, have you ever considered at least re-implementing Gravity Gun ammo? like it can still use energy on top of using ammo sure but at least drop the amout of energy used by ~60-70%? We miss the old grav, because it was much more powerful, and didn't waste energy. I understand the weaker power of the grav but making it use energy when grav used be to infinitely usable with the weapon switching bug is a little far fetched imo.
Leevizh said:*a very random suggestion*
Add an ammo limit to the turret's gun.
example: 150 bullets
I agree, however the ammo should be per player, otherwise some trolls would just be emptying it asap lol. Jetships are also HEAVILY abused, give them a maximum of 21 rockets per player.