This post is to notify Jets Arena map creator (CaptZalan123) that the map in its current state does not meet the minimum complexity requirements.
For the map to remain available to play, it needs to be updated in a way that increases its complexity and offers some degree of balance and protection for both teams.
If no changes are made until December 28, 2020, I will have to remove the map.
Max said:This post is to notify Jets Arena map creator (CaptZalan123) that the map in its current state does not meet the minimum complexity requirements.
For the map to remain available to play, it needs to be updated in a way that increases its complexity and offers some degree of balance and protection for both teams.
If no changes are made until December 28, 2020, I will have to remove the map.
This is a good decision. Jets Arena has no counter play for a team who is being attacked by jets. The way jet mechanics currently opperate, there is no location where a player on the ground can kill a jet if the jet is shooting straight down on them. The player model is unable to shoot directly up, only 4-5 degrees off Y-axis. The only place where a defending player is able to shoot a jet that is attacking straight down is in the enemy spawn, where they are immediately killed as soon as they begin to shoot up.
I also suggest that spawn protection is changed slightly. While in theory the current mechanics help the newly spawned player, it does nothing to prevent the spawn killing in the first place.
My suggestion is that the current spawn protection duration for Team Elimination remain. Since this is a round based game mode, players are unable to camp directly on a spawn point and the current spawn protection mechanics work well here. However, the spawn protection for Team Death Match is inadequate in preventing the spawn farming from occuring in the first place. Here I suggest that spawn protection remains for a full 5 seconds even if the newly spawned player decides to shoot. To prevent abuse of this immunity by quickly traveling across map with the gravity gun, the spawn protection would be removed if the player sprints, jumps, or charges the gravity gun. As it currently stands, TDM spawn protection disappears if the newly spawned player attempts to protect themselves by shooting.
OOOOOOOOOOOOOOOOOOOOOOO said:Max said:This post is to notify Jets Arena map creator (CaptZalan123) that the map in its current state does not meet the minimum complexity requirements.
For the map to remain available to play, it needs to be updated in a way that increases its complexity and offers some degree of balance and protection for both teams.
If no changes are made until December 28, 2020, I will have to remove the map.
This is a good decision. Jets Arena has no counter play for a team who is being attacked by jets. The way jet mechanics currently opperate, there is no location where a player on the ground can kill a jet if the jet is shooting straight down on them. The player model is unable to shoot directly up, only 4-5 degrees off Y-axis. The only place where a defending player is able to shoot a jet that is attacking straight down is in the enemy spawn, where they are immediately killed as soon as they begin to shoot up.
I also suggest that spawn protection is changed slightly. While in theory the current mechanics help the newly spawned player, it does nothing to prevent the spawn killing in the first place.
My suggestion is that the current spawn protection duration for Team Elimination remain. Since this is a round based game mode, players are unable to camp directly on a spawn point and the current spawn protection mechanics work well here. However, the spawn protection for Team Death Match is inadequate in preventing the spawn farming from occuring in the first place. Here I suggest that spawn protection remains for a full 5 seconds even if the newly spawned player decides to shoot. To prevent abuse of this immunity by quickly traveling across map with the gravity gun, the spawn protection would be removed if the player sprints, jumps, or charges the gravity gun. As it currently stands, TDM spawn protection disappears if the newly spawned player attempts to protect themselves by shooting.
I admire that you went to such great lengths to actually make suggestions of improvements. However from the get-go it was plenty obvious that the creator had made this map with having a quick way to get into fights in mind. The product of this is farming XP essentially ensues.
It's probably better to scrap this entirely and make it from scratch. Building upon this will more likely create additional problems than fix them.
fshiteup said:OOOOOOOOOOOOOOOOOOOOOOO said:Max said:This post is to notify Jets Arena map creator (CaptZalan123) that the map in its current state does not meet the minimum complexity requirements.
For the map to remain available to play, it needs to be updated in a way that increases its complexity and offers some degree of balance and protection for both teams.
If no changes are made until December 28, 2020, I will have to remove the map.
This is a good decision. Jets Arena has no counter play for a team who is being attacked by jets. The way jet mechanics currently opperate, there is no location where a player on the ground can kill a jet if the jet is shooting straight down on them. The player model is unable to shoot directly up, only 4-5 degrees off Y-axis. The only place where a defending player is able to shoot a jet that is attacking straight down is in the enemy spawn, where they are immediately killed as soon as they begin to shoot up.
I also suggest that spawn protection is changed slightly. While in theory the current mechanics help the newly spawned player, it does nothing to prevent the spawn killing in the first place.
My suggestion is that the current spawn protection duration for Team Elimination remain. Since this is a round based game mode, players are unable to camp directly on a spawn point and the current spawn protection mechanics work well here. However, the spawn protection for Team Death Match is inadequate in preventing the spawn farming from occuring in the first place. Here I suggest that spawn protection remains for a full 5 seconds even if the newly spawned player decides to shoot. To prevent abuse of this immunity by quickly traveling across map with the gravity gun, the spawn protection would be removed if the player sprints, jumps, or charges the gravity gun. As it currently stands, TDM spawn protection disappears if the newly spawned player attempts to protect themselves by shooting.
I admire that you went to such great lengths to actually make suggestions of improvements. However from the get-go it was plenty obvious that the creator had made this map with having a quick way to get into fights in mind. The product of this is farming XP essentially ensues.
It's probably better to scrap this entirely and make it from scratch. Building upon this will more likely create additional problems than fix them.
I'm not suggesting a change in spawn protection in order to keep Jets Arena, but a game wide change to prevent spawn farming on other maps as well. I have believed that Jets Arena should have been removed from day 1 of release.
@Max you should delete jets arena. Almost all of custom maps have bad quality or based on farming.
Map is totally unbalanced. If you have gravitygun, you can go enemy team's base but those who don't have gravitygun they can't go anywhere. Lastly map has 4 jet and 4 car which is makes no sense for a small map and I'm not even talking about map design.
Max said:This post is to notify the Jets Arena map creator (CaptZalan123) that the map in its current state does not meet the minimum complexity requirements.
For the map to remain available to play, it needs to be updated in a way that increases its complexity and offers some degree of balance and protection for both teams.
If no changes are made until December 28, 2020, I will have to remove the map.
Max, I understand why you removed the map and I take full guaranty that it was not perfect or neither a good map, I was just trying some really **** methods on the game and I also quitted the game my friend Raess started playing Minecraft so I added him and we talked a little about warmerise which made me see my maps and I saw jets arena my finest map (rating wise) was removed, so I am sorry for everyone who was wanting the map to come back and I never did it because I am a game developer nowadays I make some games, I got other stuff to do as well and I don't really use unity nowadays.
Peeper said:We need a player who is experienced in cube unity and who can redo the map better. Make it bigger, better made. And removing the holes.
There is, ask chronospectrum or i3slkiller they are the best but about the holes in the map there are invisible bridges in the map so its not holes and people with no gravity gun can also go to others base and yes this map was created on xp farming.